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Author SHA1 Message Date
Carter 24ee947fd5 Fixed a problem where the OPControl was trying to pull values from an array that never had any values to begin with
causeing a segmentation fault and crashing the brain.
Also changed how the function lift_range_finder worked.  Instead of just makeing a variable eqaul to a number it also returns the value
so we can use it outside of the function.
We also added actual values to all the arrays.
2026-09-09 13:29:07 -04:00
8 changed files with 338 additions and 190 deletions

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+19 -8
View File
@@ -6,24 +6,35 @@
#include "EZ-Template/piston.hpp"
namespace ez {
enum class Pistons {
claw_piston
};
enum class ControlPeriod {
/**
* Enumeration to hold the current part of a match were in.
*/
enum class ControlPeriodP {
driver,
auton
};
enum class Controller {
/**
* Enumeration to hold the different controllers avalable.
*/
enum class ControllerP {
master,
slave
};
enum class Buttons {
/**
* Enumeration to hold the different buttons to use.
*/
enum class ButtonsP {
arrow_buttons,
Y_B_buttons,
left_shoulder_buttons,
right_shoulder_buttons
};
/**
* Enumeration to hold all the pistons avalable.
*/
enum class PistonsP {
claw_piston
};
class Pneumatics{
@@ -34,7 +45,7 @@ namespace ez {
Pneumatics();
void control_piston(enum Pistons, enum ControlPeriod, enum Controller, enum Buttons);
void control_piston(enum PistonsP, enum ControlPeriodP, enum ControllerP, enum ButtonsP);
bool get_piston_state();
void set_piston_state(bool value);
@@ -2,28 +2,43 @@
#include <vector>
#include "api.h"
//#include "main.h"
#include "pros/adi.hpp"
#include "pros/rotation.hpp"
namespace ez{
enum class ControlPeriod {
/**
* Enumeration to hold the current part of a match were in.
*/
enum class ControlPeriodR {
driver,
auton
};
enum class Controller {
/**
* Enumeration to hold the different controllers avalable.
*/
enum class ControllerR {
master,
slave
};
enum class Buttons {
/**
* Enumeration to hold the different buttons to use.
*/
enum class ButtonsR {
arrow_buttons,
Y_B_buttons,
left_shoulder_buttons,
right_shoulder_buttons
};
/**
* Arm mechanism class.
*
* Sets up all constructors, variables, and functions.
*/
class ArmMech{
private:
// Arrays to hold different values for the arm.
std::vector<int> levelOneArmStates;
std::vector<int> levelTwoArmStates;
std::vector<int> levelThreeArmStates;
@@ -32,20 +47,20 @@ namespace ez{
float armKP;
public:
std::vector<int> selectedStates;
int targetPos;
std::vector<int> selectedStates; // Array for the arm to actaully use.
int targetPos; // Value to be changed based on the height of the lift
int currArmState;
int armTarget;
float armError;
float armVelocity;
ArmMech();
ArmMech(); // Defualt constructor
void arm_driver_control(enum Controller, enum Buttons);
void arm_driver_control(enum ControllerR, enum ButtonsR);
void arm_auton_control(int pickState);
void cycle_states();
void reset_state();
void arm_control();
void arm_control(); // Computes the velocity for the arm to move at.
void set_arm_kp(float _armKP);
void set_state_values(std::vector<int> _levelOneArmStates, std::vector<int> _levelTwoArmStates, std::vector<int> _levelThreeArmStates, std::vector<int> _levelFourArmStates);
@@ -55,32 +70,37 @@ namespace ez{
float get_arm_kp();
};
/**
* List mechanism class.
*
* Sets up all constructors, variables, and functions.
*/
class LiftMech {
private:
std::vector<int> liftStates;
int numLiftStates;
float liftKP;
std::vector<int> liftStates; // Array the lift uses to move.
std::vector<int> firstRange;
std::vector<int> secondRange;
std::vector<int> thirdRange;
std::vector<int> fourthRange;
int numLiftStates;
float liftKP;
public:
int liftHeight; // Current height of the lift in centdegrees
int currLiftState;
int liftTarget;
int liftHeight;
float liftError;
float liftVelocity;
LiftMech();
LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates);
LiftMech(); // Default constructor
LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates); // Constructor to initialze array and amount of values in array.
void lift_driver_control(enum Controller, enum Buttons);
void lift_driver_control(enum ControllerR, enum ButtonsR);
void lift_auton_control(int pickState);
void cycle_states();
void reset_state();
void lift_control();
void lift_range_finder();
void lift_control(); // Computes the velocity for the lift to move at.
int lift_range_finder(); // Finds the ranges for the arm to use
void set_lift_kp(float _liftKP);
void set_ranges(std::vector<int> _firstRange, std::vector<int> _secondRange, std::vector<int> _thirdRange, std::vector<int> _fourthRange);
@@ -90,9 +110,14 @@ namespace ez{
float get_lift_kp();
};
/**
* Wrist mechanism class.
*
* Sets up all constructors, variables, and functions.
*/
class WristMech {
private:
std::vector<int> wristStates;
std::vector<int> wristStates; // Array the wrist uses to move
int numWristStates;
float wristKP;
@@ -102,12 +127,12 @@ namespace ez{
float wristError;
float wristVelocity;
WristMech();
WristMech(std::initializer_list<int> _wristStates, int _numWristStates);
WristMech(); // Default constuctor
WristMech(std::initializer_list<int> _wristStates, int _numWristStates); // Constructor to initialze array and amount of values in array.
void wrist_driver_control(enum Controller, enum Buttons);
void wrist_driver_control(enum ControllerR, enum ButtonsR);
void rotate_wrist(int wristThreshold);
void rotate_wrist(int wristThreshold); // Rotates the wrist based where the arm is.
void reset_state();
void wrist_control();
+20 -10
View File
@@ -8,29 +8,39 @@
#define CONFIG_H
/**
*
* Sets up the master and slave controllers.
*/
inline pros::Controller master(pros::E_CONTROLLER_MASTER);
inline pros::Controller slave(pros::E_CONTROLLER_PARTNER);
/**
* Declare mechinism motors
* Declares mechinism motors and motor groups.
*/
inline pros::MotorGroup lift({10, 11});
inline pros::MotorGroup wrist({13, 14});
inline pros::Motor arm({12});
inline pros::MotorGroup lift({15, -19});
inline pros::MotorGroup wrist({1, 9});
inline pros::Motor arm({6});
/**
* Declare pistons here
* Declares piston mechanisms.
*/
inline ez::Piston claw({'G',true});
/**
* Declare sensors here
* Declare limit switches and other ADI sensors
*/
inline pros::Rotation liftRotation({15});
inline pros::Rotation armRotation({16});
inline pros::Rotation wristRotation({17});
inline pros::ADIButton liftReset({'A'});
inline pros::ADIButton armReset({'B'});
/**
* Declares all sensors.
*
* [1] - Rotation sensors
*
* [2] - Color sensors
*/
inline pros::Rotation liftRotation({17});
inline pros::Rotation armRotation({8});
inline pros::Rotation wristRotation({21});
inline pros::Optical colorSensorOne({18});
inline pros::Optical colorSensorTwo({19});
+14 -14
View File
@@ -5,22 +5,22 @@ using namespace ez;
Pneumatics::Pneumatics(){}
void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod, Controller currController, Buttons buttonUsed) {
void Pneumatics::control_piston(PistonsP activePiston, ControlPeriodP currPeriod, ControllerP currController, ButtonsP buttonUsed) {
if (currPeriod == ControlPeriod::driver) {
if (currPeriod == ControlPeriodP::driver) {
switch (activePiston)
{
case Pistons::claw_piston:
case PistonsP::claw_piston:
/*More code can go here if the claw piston is selected*/
switch (currController)
{
case Controller::master:
case ControllerP::master:
/*More code can go here if we want to use the master controller*/
switch (buttonUsed)
{
case Buttons::arrow_buttons:
case ButtonsP::arrow_buttons:
if (master.get_digital(DIGITAL_RIGHT)) {
claw.set(true);
}
@@ -28,7 +28,7 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
claw.set(false);
}
break;
case Buttons::Y_B_buttons:
case ButtonsP::Y_B_buttons:
if (master.get_digital(DIGITAL_Y)) {
claw.set(true);
}
@@ -36,7 +36,7 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
claw.set(false);
}
break;
case Buttons::left_shoulder_buttons:
case ButtonsP::left_shoulder_buttons:
if (master.get_digital(DIGITAL_L1)) {
claw.set(true);
}
@@ -44,7 +44,7 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
claw.set(false);
}
break;
case Buttons::right_shoulder_buttons:
case ButtonsP::right_shoulder_buttons:
if (master.get_digital(DIGITAL_R1)) {
claw.set(true);
}
@@ -56,11 +56,11 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
break;
}
break;
case Controller::slave:
case ControllerP::slave:
switch (buttonUsed)
{
case Buttons::arrow_buttons:
case ButtonsP::arrow_buttons:
if (slave.get_digital(DIGITAL_RIGHT)) {
claw.set(true);
}
@@ -68,7 +68,7 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
claw.set(false);
}
break;
case Buttons::Y_B_buttons:
case ButtonsP::Y_B_buttons:
if (slave.get_digital(DIGITAL_Y)) {
claw.set(true);
}
@@ -76,7 +76,7 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
claw.set(false);
}
break;
case Buttons::left_shoulder_buttons:
case ButtonsP::left_shoulder_buttons:
if (slave.get_digital(DIGITAL_L1)) {
claw.set(true);
}
@@ -84,7 +84,7 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
claw.set(false);
}
break;
case Buttons::right_shoulder_buttons:
case ButtonsP::right_shoulder_buttons:
if (slave.get_digital(DIGITAL_R1)) {
claw.set(true);
}
@@ -111,7 +111,7 @@ void Pneumatics::control_piston(Pistons activePiston, ControlPeriod currPeriod,
else {
switch (activePiston)
{
case Pistons::claw_piston:
case PistonsP::claw_piston:
/*code here*/
break;
default:
@@ -3,52 +3,69 @@
using namespace ez;
LiftMech liftObj;
LiftMech liftRangeAccess; // Lift object to use lift variables and functions
/**
* Default constructor
*/
ArmMech::ArmMech() {
currArmState = 0;
armTarget = 0;
targetPos = 0;
set_arm_kp(0.0173f);
selectedStates = {0, 0}; // Sets default array values
}
void ArmMech::arm_driver_control(Controller currController, Buttons buttonUsed) {
/**
* control the arm during driver
*
* \param currController
* Input the controller being used
* \param buttonUsed
* Select the button config you want use
*/
void ArmMech::arm_driver_control(ControllerR currController, ButtonsR buttonUsed) {
switch (currController)
switch (currController) // Switch that check which controller was selected
{
case Controller::master:
case ControllerR::master:
// Code you want to run when the master controller is selcted
switch (buttonUsed)
{
case Buttons::arrow_buttons:
if (master.get_digital_new_press(DIGITAL_RIGHT)){
case ButtonsR::arrow_buttons:
// If the arrow_buttons are selected run this code
if (master.get_digital(DIGITAL_RIGHT)){
arm.move(127);
}
else if (master.get_digital_new_press(DIGITAL_DOWN)) {
else if (master.get_digital(DIGITAL_DOWN)) {
arm.move(-127);
}
break;
case Buttons::Y_B_buttons:
if (master.get_digital_new_press(DIGITAL_Y)){
case ButtonsR::Y_B_buttons:
// If the Y_B_buttons are selected run this code
if (master.get_digital(DIGITAL_Y)){
arm.move(127);
}
else if (master.get_digital_new_press(DIGITAL_B)) {
else if (master.get_digital(DIGITAL_B)) {
arm.move(-127);
}
break;
case Buttons::left_shoulder_buttons:
if (master.get_digital_new_press(DIGITAL_L1)){
case ButtonsR::left_shoulder_buttons:
// If the left-shoulder_buttons are selected run this code
if (master.get_digital(DIGITAL_L1)){
arm.move(127);
}
else if (master.get_digital_new_press(DIGITAL_L2)) {
else if (master.get_digital(DIGITAL_L2)) {
arm.move(-127);
}
break;
case Buttons::right_shoulder_buttons:
if (master.get_digital_new_press(DIGITAL_R1)){
case ButtonsR::right_shoulder_buttons:
// If the right_shoulder_buttons are selected run this code
if (master.get_digital(DIGITAL_R1)){
arm.move(127);
}
else if (master.get_digital_new_press(DIGITAL_R2)) {
else if (master.get_digital(DIGITAL_R2)) {
arm.move(-127);
}
break;
@@ -56,39 +73,43 @@ void ArmMech::arm_driver_control(Controller currController, Buttons buttonUsed)
break;
}
break;
case Controller::slave:
case ControllerR::slave:
// Code you want to run when the slave controller is selected
switch (buttonUsed)
{
case Buttons::arrow_buttons:
if (slave.get_digital_new_press(DIGITAL_RIGHT)){
case ButtonsR::arrow_buttons:
// If the arrow_buttons are selected run this code
if (slave.get_digital(DIGITAL_RIGHT)){
cycle_states();
}
else if (slave.get_digital_new_press(DIGITAL_DOWN)) {
else if (slave.get_digital(DIGITAL_DOWN)) {
reset_state();
}
break;
case Buttons::Y_B_buttons:
if (slave.get_digital_new_press(DIGITAL_Y)){
case ButtonsR::Y_B_buttons:
// If the Y_B_buttons are selected run this code
if (slave.get_digital(DIGITAL_Y)){
cycle_states();
}
else if (slave.get_digital_new_press(DIGITAL_B)) {
else if (slave.get_digital(DIGITAL_B)) {
reset_state();
}
break;
case Buttons::left_shoulder_buttons:
if (slave.get_digital_new_press(DIGITAL_L1)){
case ButtonsR::left_shoulder_buttons:
// If the left_shoulder_buttons are selected run this code
if (slave.get_digital(DIGITAL_L1)){
cycle_states();
}
else if (slave.get_digital_new_press(DIGITAL_L2)) {
else if (slave.get_digital(DIGITAL_L2)) {
reset_state();
}
break;
case Buttons::right_shoulder_buttons:
if (slave.get_digital_new_press(DIGITAL_R1)){
case ButtonsR::right_shoulder_buttons:
// If the right_shoulder_buttons are selected run this code
if (slave.get_digital(DIGITAL_R1)){
cycle_states();
}
else if (slave.get_digital_new_press(DIGITAL_R2)) {
else if (slave.get_digital(DIGITAL_R2)) {
reset_state();
}
break;
@@ -101,45 +122,51 @@ void ArmMech::arm_driver_control(Controller currController, Buttons buttonUsed)
}
}
/**
* Control the arm during auton
*
* \param pickState
* Variable to move the arm. Input: 1 to move or Input: 0 which won't move it
*/
void ArmMech::arm_auton_control(int pickState) {
liftObj.lift_range_finder();
liftRangeAccess.lift_range_finder(); // Returns a value 0 - 3 based on where the lift is currently
switch (targetPos)
{
case 0:
selectedStates = levelOneArmStates;
selectedStates = levelOneArmStates; // Makes the main array equal the level one array
if (pickState == 1) {
selectedStates[1];
armTarget = selectedStates[1]; // Makes the target value the second in the array
}
else {
selectedStates[0];
armTarget = selectedStates[0]; // Makes the target value the first in the array
}
break;
case 1:
selectedStates = levelOneArmStates;
selectedStates = levelOneArmStates; // Make the main array equal the level two array
if (pickState == 1) {
selectedStates[1];
armTarget = selectedStates[1];
}
else {
selectedStates[0];
armTarget = selectedStates[0];
}
break;
case 2:
selectedStates = levelTwoArmStates;
selectedStates = levelTwoArmStates; // Makes the main array equal the level three array
if (pickState == 1) {
selectedStates[1];
armTarget = selectedStates[1];
}
else {
selectedStates[0];
armTarget = selectedStates[0];
}
break;
case 3:
selectedStates = levelThreeArmStates;
selectedStates = levelThreeArmStates; // Makes the main array equal the level four array
if (pickState == 1) {
selectedStates[1];
armTarget = selectedStates[1];
}
else {
selectedStates[0];
armTarget = selectedStates[0];
}
break;
default:
@@ -148,55 +175,95 @@ void ArmMech::arm_auton_control(int pickState) {
}
/**
* Function to cycle through each value in the array
*/
void ArmMech::cycle_states() {
liftObj.lift_range_finder();
liftRangeAccess.lift_range_finder(); // Returns a value 0 - 3 based on were the lift is currently
switch (targetPos)
{
case 0:
selectedStates = levelOneArmStates;
break;
case 1:
selectedStates = levelTwoArmStates;
break;
case 2:
selectedStates = levelThreeArmStates;
break;
case 3:
selectedStates = levelFourArmStates;
break;
default:
break;
// Checks the array to make sure it isn't empty to prevent a segmentation fault(trying to access unassigned memory)
if (!selectedStates.empty()) {
// Based on the value returned by the lift_range_finder function change the array to match the level of the lift
switch (targetPos)
{
case 0:
selectedStates = levelOneArmStates;
break;
case 1:
selectedStates = levelTwoArmStates;
break;
case 2:
selectedStates = levelThreeArmStates;
break;
case 3:
selectedStates = levelFourArmStates;
break;
default:
break;
}
}
currArmState ++;
if (currArmState == numArmStates) {
if (currArmState >= numArmStates) {
currArmState = 0;
}
armTarget = selectedStates[currArmState];
armTarget = selectedStates[currArmState]; // Makes the target value equal the next spot in the array
}
/**
* Function reset the array indexer to zero
*/
void ArmMech::reset_state() {
currArmState = 0;
armTarget = selectedStates[currArmState];
// Checks the array to make sure it isn't empty to prevent a segmentation fault(trying to access unassigned memory)
if (!selectedStates.empty()) {
armTarget = selectedStates[currArmState]; // Makes the target value equal the first value in the array
}
}
/**
* Function to set the velocity of the arm
*/
void ArmMech::arm_control() {
armError = armTarget - armRotation.get_position();
armVelocity = get_arm_kp() * armError;
arm.move(armVelocity);
armError = armTarget - armRotation.get_position(); // Sets the error value
armVelocity = get_arm_kp() * armError; // Sets the velocity
arm.move(armVelocity); // moves the arm
}
/**
* Setup the four different level arrays
*
* \param _levelOneArmStates
* The array used if the lift is at level one
* \param _levelTwoArmStates
* The array used if the lift is at level two
* \param _levelThreeArmStates
* The array used if the lift is at level three
* \param _levelFourArmStates
* The array used if the lift is at level four
*/
void ArmMech::set_state_values(std::vector<int> _levelOneArmStates, std::vector<int> _levelTwoArmStates, std::vector<int> _levelThreeArmStates, std::vector<int> _levelFourArmStates) {
levelOneArmStates = _levelOneArmStates;
levelTwoArmStates = _levelTwoArmStates;
levelThreeArmStates = _levelThreeArmStates;
levelFourArmStates = _levelFourArmStates;
}
/**
* Gives the ability to set the private arm kp value
*
* \param _armKP
* The input value that is then used for the kp value
*/
void ArmMech::set_arm_kp(float _armKP) {
armKP = _armKP;
}
int ArmMech::get_arm_state() {return selectedStates[currArmState];}
int ArmMech::get_arm_state() {
if (selectedStates.empty()) {
return 0;
}
return selectedStates[currArmState];
}
int ArmMech::get_num_arm_states() {return numArmStates;}
float ArmMech::get_arm_kp() {return armKP;}
@@ -5,7 +5,13 @@ using namespace ez;
ArmMech armObjRange;
LiftMech::LiftMech() {}
LiftMech::LiftMech() {
liftHeight = 0;
liftError = 0;
liftVelocity = 0;
liftStates = {0, 0, 0, 0};
}
LiftMech::LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates) {
liftStates = _liftStates;
numLiftStates = _numLiftStates;
@@ -14,14 +20,14 @@ LiftMech::LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates) {
set_lift_kp(0.0173f);
}
void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed) {
void LiftMech::lift_driver_control(ControllerR currController, ButtonsR buttonUsed) {
switch (currController)
{
case Controller::master:
case ControllerR::master:
switch (buttonUsed)
{
case Buttons::arrow_buttons:
case ButtonsR::arrow_buttons:
if (master.get_digital(DIGITAL_RIGHT)) {
lift.move(127);
}
@@ -29,7 +35,7 @@ void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed
lift.move(-127);
}
break;
case Buttons::Y_B_buttons:
case ButtonsR::Y_B_buttons:
if (master.get_digital(DIGITAL_Y)) {
lift.move(127);
}
@@ -37,7 +43,7 @@ void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed
lift.move(-127);
}
break;
case Buttons::left_shoulder_buttons:
case ButtonsR::left_shoulder_buttons:
if (master.get_digital(DIGITAL_L1)) {
lift.move(127);
}
@@ -45,7 +51,7 @@ void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed
lift.move(-127);
}
break;
case Buttons::right_shoulder_buttons:
case ButtonsR::right_shoulder_buttons:
if (master.get_digital(DIGITAL_R1)) {
lift.move(127);
}
@@ -57,11 +63,11 @@ void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed
break;
}
break;
case Controller::slave:
case ControllerR::slave:
switch (buttonUsed)
{
case Buttons::arrow_buttons:
case ButtonsR::arrow_buttons:
if (slave.get_digital(DIGITAL_RIGHT)) {
cycle_states();
}
@@ -69,7 +75,7 @@ void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed
reset_state();
}
break;
case Buttons::Y_B_buttons:
case ButtonsR::Y_B_buttons:
if (slave.get_digital(DIGITAL_Y)) {
cycle_states();
}
@@ -77,7 +83,7 @@ void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed
reset_state();
}
break;
case Buttons::left_shoulder_buttons:
case ButtonsR::left_shoulder_buttons:
if (slave.get_digital(DIGITAL_L1)) {
cycle_states();
}
@@ -85,7 +91,7 @@ void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed
reset_state();
}
break;
case Buttons::right_shoulder_buttons:
case ButtonsR::right_shoulder_buttons:
if (slave.get_digital(DIGITAL_R1)) {
cycle_states();
}
@@ -126,15 +132,20 @@ void LiftMech::lift_auton_control(int pickState) {
void LiftMech::cycle_states() {
currLiftState ++;
if (currLiftState == numLiftStates) {
currLiftState = 0;
if (!liftStates.empty()) {
if (currLiftState == numLiftStates) {
currLiftState = 0;
}
liftTarget = liftStates[currLiftState];
}
liftTarget = liftStates[currLiftState];
}
void LiftMech::reset_state() {
currLiftState = 0;
liftTarget = liftStates[currLiftState];
if (!liftStates.empty()) {
liftTarget = liftStates[currLiftState];
}
}
void LiftMech::lift_control() {
@@ -143,20 +154,20 @@ void LiftMech::lift_control() {
lift.move(liftVelocity);
}
void LiftMech::lift_range_finder() {
int LiftMech::lift_range_finder() {
liftHeight = liftRotation.get_position();
if (liftHeight >= firstRange[0] && liftHeight <= firstRange[1]) {
armObjRange.targetPos = 0;
if (firstRange.size() >= 2 && liftHeight >= firstRange[0] && liftHeight <= firstRange[1]) {
return armObjRange.targetPos = 0;
}
else if (liftHeight >= secondRange[0] && liftHeight <= secondRange[1]) {
armObjRange.targetPos = 1;
else if (secondRange.size() >= 2 && liftHeight >= secondRange[0] && liftHeight <= secondRange[1]) {
return armObjRange.targetPos = 1;
}
else if (liftHeight >= thirdRange[0] && liftHeight <= thirdRange[1]) {
armObjRange.targetPos = 2;
else if (thirdRange.size() >= 2 && liftHeight >= thirdRange[0] && liftHeight <= thirdRange[1]) {
return armObjRange.targetPos = 2;
}
else if (liftHeight >= fourthRange[0] && liftHeight <= fourthRange[1]) {
armObjRange.targetPos = 3;
else if (fourthRange.size() >= 2 && liftHeight >= fourthRange[0] && liftHeight <= fourthRange[1]) {
return armObjRange.targetPos = 3;
}
}
@@ -171,6 +182,10 @@ void LiftMech::set_ranges(std::vector<int> _firstRange, std::vector<int> _second
fourthRange = _fourthRange;
}
int LiftMech::get_lift_state() {return liftStates[currLiftState];}
int LiftMech::get_lift_state() {
if (!liftStates.empty()) {
return liftStates[currLiftState];
}
}
int LiftMech::get_num_lift_states() {return numLiftStates;}
float LiftMech::get_lift_kp() {return liftKP;}
@@ -3,7 +3,12 @@
using namespace ez;
WristMech::WristMech(){}
WristMech::WristMech() {
wristError = 0;
wristVelocity = 0;
wristStates = {0, 0};
}
WristMech::WristMech(std::initializer_list<int> _wristStates, int _numWristStates) {
wristStates = _wristStates;
numWristStates = _numWristStates;
@@ -12,29 +17,29 @@ WristMech::WristMech(std::initializer_list<int> _wristStates, int _numWristState
set_wrist_kp(0.0173f);
}
void WristMech::wrist_driver_control(Controller currController, Buttons buttonUsed) {
void WristMech::wrist_driver_control(ControllerR currController, ButtonsR buttonUsed) {
switch (currController)
{
case Controller::master:
case ControllerR::master:
switch (buttonUsed)
{
case Buttons::arrow_buttons:
case ButtonsR::arrow_buttons:
if (master.get_digital(DIGITAL_DOWN)) {
reset_state();
}
break;
case Buttons::Y_B_buttons:
case ButtonsR::Y_B_buttons:
if (master.get_digital(DIGITAL_Y)) {
reset_state();
}
break;
case Buttons::left_shoulder_buttons:
case ButtonsR::left_shoulder_buttons:
if (master.get_digital(DIGITAL_L1)) {
reset_state();
}
break;
case Buttons::right_shoulder_buttons:
case ButtonsR::right_shoulder_buttons:
if (master.get_digital(DIGITAL_R1)) {
reset_state();
}
@@ -43,26 +48,26 @@ void WristMech::wrist_driver_control(Controller currController, Buttons buttonUs
break;
}
break;
case Controller::slave:
case ControllerR::slave:
switch (buttonUsed)
{
case Buttons::arrow_buttons:
case ButtonsR::arrow_buttons:
if (slave.get_digital(DIGITAL_DOWN)) {
reset_state();
}
break;
case Buttons::Y_B_buttons:
case ButtonsR::Y_B_buttons:
if (slave.get_digital(DIGITAL_Y)) {
reset_state();
}
break;
case Buttons::left_shoulder_buttons:
case ButtonsR::left_shoulder_buttons:
if (slave.get_digital(DIGITAL_L1)) {
reset_state();
}
break;
case Buttons::right_shoulder_buttons:
case ButtonsR::right_shoulder_buttons:
if (slave.get_digital(DIGITAL_R1)) {
reset_state();
}
@@ -87,16 +92,22 @@ void WristMech::rotate_wrist(int wristThreshold) {
void WristMech::reset_state() {
currWristState = 0;
wristTarget = wristStates[currWristState];
if (!wristStates.empty()) {
wristTarget = wristStates[currWristState];
}
}
void WristMech::wrist_control() {
wristError = wristTarget - armRotation.get_position();
wristError = wristTarget - wristRotation.get_position();
wristVelocity = get_wrist_kp() * wristError;
wrist.move(wristVelocity);
}
int WristMech::get_wrist_state() {return wristStates[currWristState];}
int WristMech::get_wrist_state() {
if (!wristStates.empty()) {
return wristStates[currWristState];
}
}
int WristMech::get_num_wrist_states() {return numWristStates;}
float WristMech::get_wrist_kp() {return wristKP;}
+35 -26
View File
@@ -1,10 +1,5 @@
#include "main.h"
// Global Variables
Pneumatics pistonControl;
ArmMech armObj;
LiftMech liftObj;
WristMech wristObj;
#include <iostream>
// Chassis constructor
ez::Drive chassis(
@@ -24,22 +19,19 @@ ez::Drive chassis(
ez::tracking_wheel horiz_tracker(8, 2.75, 4.0); // This tracking wheel is perpendicular to the drive wheels
// ez::tracking_wheel vert_tracker(9, 2.75, 4.0); // This tracking wheel is parallel to the drive wheels
// Arm constructor
ArmMech armSetup();
// Default Objects
Pneumatics pistonControl;
ArmMech armObj;
// Lift constructor
LiftMech liftSetup(
LiftMech liftObj(
{0, 100, 200, 300},
4);
{0, 63194, 94246, 139878}, 4);
// Wrist constructor
WristMech wristSetup(
WristMech wristObj(
{0, 100},
2);
{0, -14529}, 2);
/**
* Runs initialization code. This occurs as soon as the program is started.
@@ -53,7 +45,18 @@ void initialize() {
pros::delay(500); // Stop the user from doing anything while legacy ports configure
armObj.set_state_values({1, 2}, {1, 2}, {1, 2}, {1, 2});
armObj.set_state_values(
{0, -5642},
{0, -22702},
{0, -19740},
{0, -17121}
);
liftObj.set_ranges(
{0, 63194},
{63194, 94246},
{94246, 139878},
{139878, 150000}
);
armRotation.reset_position();
liftRotation.reset_position();
@@ -284,22 +287,28 @@ void opcontrol() {
ez_template_extras();
// Call custom drive functions here
pistonControl.control_piston(Pistons::claw_piston, ControlPeriod::driver,
Controller::slave, Buttons::arrow_buttons);
pistonControl.control_piston(PistonsP::claw_piston, ControlPeriodP::driver,
ControllerP::slave, ButtonsP::arrow_buttons);
armObj.arm_driver_control(Controller::master, Buttons::left_shoulder_buttons);
liftObj.lift_driver_control(Controller::master, Buttons::right_shoulder_buttons);
//armObj.arm_driver_control(ControllerR::master, ButtonsR::left_shoulder_buttons);
//liftObj.lift_driver_control(ControllerR::master, ButtonsR::right_shoulder_buttons);
armObj.arm_driver_control(ControllerR::slave, ButtonsR::left_shoulder_buttons);
liftObj.lift_driver_control(ControllerR::slave, ButtonsR::right_shoulder_buttons);
wristObj.wrist_driver_control(ControllerR::slave, ButtonsR::Y_B_buttons);
//wristObj.rotate_wrist(90);
armObj.arm_driver_control(Controller::slave, Buttons::left_shoulder_buttons);
liftObj.lift_driver_control(Controller::slave, Buttons::right_shoulder_buttons);
wristObj.wrist_driver_control(Controller::slave, Buttons::arrow_buttons);
wristObj.rotate_wrist(90);
// chassis.opcontrol_tank(); // Tank control
chassis.opcontrol_arcade_standard(ez::SPLIT); // Standard split arcade
// chassis.opcontrol_tank(); // Tank control
// chassis.opcontrol_arcade_standard(ez::SINGLE); // Standard single arcade
// chassis.opcontrol_arcade_flipped(ez::SPLIT); // Flipped split arcade
// chassis.opcontrol_arcade_flipped(ez::SINGLE); // Flipped single arcade
// Terminal debugging
std::cout << "Arm rotation sensor value: " << "\033[31m" << armRotation.get_position() << " cdg" << "mm\033[0m" << std::endl;
std::cout << "Lift rotation sensor value: " << "\033[32m" << liftRotation.get_position() << " cdg" << "mm\033[0m" << std::endl;
std::cout << "Wrist rotation sensor value: " << "\033[33m" << wristRotation.get_position() << " cdg" << "mm\033[0m" << std::endl;
pros::delay(ez::util::DELAY_TIME); // This is used for timer calculations! Keep this ez::util::DELAY_TIME
}
}