Files
VEX-OverRide/src/EZ-Template/rotation_mechanisms/lift_rotation.cpp
T
Carter 24ee947fd5 Fixed a problem where the OPControl was trying to pull values from an array that never had any values to begin with
causeing a segmentation fault and crashing the brain.
Also changed how the function lift_range_finder worked.  Instead of just makeing a variable eqaul to a number it also returns the value
so we can use it outside of the function.
We also added actual values to all the arrays.
2026-09-09 13:29:07 -04:00

191 lines
5.0 KiB
C++

#include "main.h"
#include "EZ-Template/rotation_mechanisms/rotation_calc.hpp"
using namespace ez;
ArmMech armObjRange;
LiftMech::LiftMech() {
liftHeight = 0;
liftError = 0;
liftVelocity = 0;
liftStates = {0, 0, 0, 0};
}
LiftMech::LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates) {
liftStates = _liftStates;
numLiftStates = _numLiftStates;
currLiftState = 0;
liftTarget = 0;
set_lift_kp(0.0173f);
}
void LiftMech::lift_driver_control(ControllerR currController, ButtonsR buttonUsed) {
switch (currController)
{
case ControllerR::master:
switch (buttonUsed)
{
case ButtonsR::arrow_buttons:
if (master.get_digital(DIGITAL_RIGHT)) {
lift.move(127);
}
else if (master.get_digital(DIGITAL_DOWN)) {
lift.move(-127);
}
break;
case ButtonsR::Y_B_buttons:
if (master.get_digital(DIGITAL_Y)) {
lift.move(127);
}
else if (master.get_digital(DIGITAL_B)) {
lift.move(-127);
}
break;
case ButtonsR::left_shoulder_buttons:
if (master.get_digital(DIGITAL_L1)) {
lift.move(127);
}
else if (master.get_digital(DIGITAL_L2)) {
lift.move(-127);
}
break;
case ButtonsR::right_shoulder_buttons:
if (master.get_digital(DIGITAL_R1)) {
lift.move(127);
}
else if (master.get_digital(DIGITAL_R2)) {
lift.move(-127);
}
break;
default:
break;
}
break;
case ControllerR::slave:
switch (buttonUsed)
{
case ButtonsR::arrow_buttons:
if (slave.get_digital(DIGITAL_RIGHT)) {
cycle_states();
}
else if (slave.get_digital(DIGITAL_DOWN)) {
reset_state();
}
break;
case ButtonsR::Y_B_buttons:
if (slave.get_digital(DIGITAL_Y)) {
cycle_states();
}
else if (slave.get_digital(DIGITAL_B)) {
reset_state();
}
break;
case ButtonsR::left_shoulder_buttons:
if (slave.get_digital(DIGITAL_L1)) {
cycle_states();
}
else if (slave.get_digital(DIGITAL_L2)) {
reset_state();
}
break;
case ButtonsR::right_shoulder_buttons:
if (slave.get_digital(DIGITAL_R1)) {
cycle_states();
}
else if (slave.get_digital(DIGITAL_R2)) {
reset_state();
}
break;
default:
break;
}
break;
default:
break;
}
}
void LiftMech::lift_auton_control(int pickState) {
switch (pickState)
{
case 1:
liftTarget = liftStates[0];
break;
case 2:
liftTarget = liftStates[1];
break;
case 3:
liftTarget = liftStates[2];
break;
case 4:
liftTarget = liftStates[3];
break;
default:
liftTarget = liftStates[0];
break;
}
}
void LiftMech::cycle_states() {
currLiftState ++;
if (!liftStates.empty()) {
if (currLiftState == numLiftStates) {
currLiftState = 0;
}
liftTarget = liftStates[currLiftState];
}
}
void LiftMech::reset_state() {
currLiftState = 0;
if (!liftStates.empty()) {
liftTarget = liftStates[currLiftState];
}
}
void LiftMech::lift_control() {
liftError = liftTarget - liftRotation.get_position();
liftVelocity = get_lift_kp() * liftError;
lift.move(liftVelocity);
}
int LiftMech::lift_range_finder() {
liftHeight = liftRotation.get_position();
if (firstRange.size() >= 2 && liftHeight >= firstRange[0] && liftHeight <= firstRange[1]) {
return armObjRange.targetPos = 0;
}
else if (secondRange.size() >= 2 && liftHeight >= secondRange[0] && liftHeight <= secondRange[1]) {
return armObjRange.targetPos = 1;
}
else if (thirdRange.size() >= 2 && liftHeight >= thirdRange[0] && liftHeight <= thirdRange[1]) {
return armObjRange.targetPos = 2;
}
else if (fourthRange.size() >= 2 && liftHeight >= fourthRange[0] && liftHeight <= fourthRange[1]) {
return armObjRange.targetPos = 3;
}
}
void LiftMech::set_lift_kp(float _liftKp) {
liftKP = _liftKp;
}
void LiftMech::set_ranges(std::vector<int> _firstRange, std::vector<int> _secondRange, std::vector<int> _thirdRange, std::vector<int> _fourthRange) {
firstRange = _firstRange;
secondRange = _secondRange;
thirdRange = _thirdRange;
fourthRange = _fourthRange;
}
int LiftMech::get_lift_state() {
if (!liftStates.empty()) {
return liftStates[currLiftState];
}
}
int LiftMech::get_num_lift_states() {return numLiftStates;}
float LiftMech::get_lift_kp() {return liftKP;}