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@@ -1,6 +1,121 @@
|
||||

|
||||

|
||||
[](https://opensource.org/licenses/MPL-2.0)
|
||||
# 11254Y Robot Code
|
||||
|
||||
This repository contains the software for team 11254Y's competition robot. The project is written in C++ using **PROS** and is built on the **uncompiled/source version of EZ-Template**.
|
||||
|
||||
The goal of this project is to provide a modular structure for controlling the robot's drivetrain and mechanisms while keeping individual mechanisms easy to reuse and modify.
|
||||
|
||||
## Technologies
|
||||
|
||||
* **C++**
|
||||
* **PROS**
|
||||
* **EZ-Template** — source/uncompiled version
|
||||
* **VEX V5**
|
||||
|
||||
## Project Structure
|
||||
|
||||
The project is organized similarly to the structure used by EZ-Template. Mechanism systems are separated into their own header and source files so they can be developed and reused independently.
|
||||
|
||||
### EZ-Template
|
||||
|
||||
EZ-Template provides the foundation for the robot code, including systems such as:
|
||||
|
||||
* Drivetrain control
|
||||
* Autonomous routines
|
||||
* Autonomous selector
|
||||
* PID control
|
||||
* General robot utilities
|
||||
|
||||
The source version of EZ-Template is included directly in the project rather than using it only as a precompiled library. This allows the template's code to be modified and extended as needed.
|
||||
Using the uncompiled version of EZ-Template also allows us the learn how the template was made and that lets us use the template more effectivly.
|
||||
|
||||
## Custom Systems
|
||||
|
||||
I have added several custom mechanism-control systems following the same general structure and organization used by EZ-Template.
|
||||
The costum control systems I've added are:
|
||||
*Adjustable Color sensor class
|
||||
*Adaptive Pneumatics controller
|
||||
*Rotation sensor classes
|
||||
|
||||
### Color Sorter
|
||||
|
||||
As of now the color sorter dosen't do anything on the robot but is in place if we ever need it.
|
||||
|
||||
It is designed to handle the logic required to detect and sort objects based on their color while integrating with the rest of the robot's control system.
|
||||
|
||||
### Pneumatic Control
|
||||
|
||||
The pneumatic control system provides an organized way to control the robot's pneumatic mechanisms.
|
||||
|
||||
Instead of handling individual pneumatic outputs throughout the main robot code, pneumatic mechanisms can be controlled through their own class and functions.
|
||||
|
||||
### Rotation Mechanisms
|
||||
|
||||
The rotation-control system is designed for mechanisms that use a VEX V5 Rotation Sensor to determine their position.
|
||||
|
||||
Mechanisms can define multiple preset positions and cycle between those positions. The system also provides control functions for moving and maintaining the mechanism at its desired position.
|
||||
|
||||
For example, a mechanism can have states such as:
|
||||
|
||||
```text
|
||||
State 0 → 0°
|
||||
State 1 → 26.5°
|
||||
State 2 → 45°
|
||||
```
|
||||
|
||||
The mechanism can then cycle between these states without requiring the state-management code to be rewritten for every mechanism.
|
||||
|
||||
## Design Philosophy
|
||||
|
||||
One of the main goals of this project is **modularity**.
|
||||
|
||||
Rather than putting all robot functionality into `main.cpp`, individual systems are implemented as classes with their own `.hpp` and `.cpp` files.
|
||||
|
||||
The header files contain the class declarations, while the `.cpp` files contain the implementation.
|
||||
|
||||
This allows mechanisms to be instantiated and controlled from the main robot program without putting their implementation directly into `main.cpp`.
|
||||
This method is much cleaner and easier to understand.
|
||||
|
||||
## Using a Mechanism
|
||||
|
||||
A mechanism can be created as an object and then controlled through its member functions.
|
||||
|
||||
For example:
|
||||
|
||||
```cpp
|
||||
ArmMech arm_control;
|
||||
```
|
||||
|
||||
Once the object exists, its functions can be called from the robot code:
|
||||
|
||||
```cpp
|
||||
arm_control.cycle_states();
|
||||
arm_control.reset_state();
|
||||
arm_control.arm_control();
|
||||
```
|
||||
|
||||
This keeps the main robot code focused on **what the robot should do** instead of how each individual mechanism works internally.
|
||||
|
||||
## Development
|
||||
|
||||
This project is actively developed for VEX Robotics competition use. The code may change as the robot's mechanical design, autonomous routines, and control systems are improved.
|
||||
|
||||
Because the project uses the source version of EZ-Template, changes can be made directly to the template and custom systems can be integrated alongside it.
|
||||
|
||||
## Credits
|
||||
|
||||
### PROS
|
||||
|
||||
This project uses PROS as the development environment and operating system for the VEX V5 brain.
|
||||
|
||||
### EZ-Template
|
||||
|
||||
EZ-Template is used as the foundation for the drivetrain and competition-code structure. Custom systems in this project are implemented using a similar organization and design approach.
|
||||
|
||||
## License
|
||||
|
||||
This project is intended for personal and educational use. If you reuse portions of this code, please give appropriate credit to the original authors of EZ-Template and PROS where applicable.
|
||||
|
||||
|
||||
|
||||
⚡️ **coding made ez** ⚡️
|
||||
|
||||
|
||||
@@ -22,9 +22,6 @@ namespace ez {
|
||||
class color_sorter {
|
||||
public:
|
||||
|
||||
|
||||
color_sorter();
|
||||
|
||||
/**
|
||||
*
|
||||
* \param sensorNum
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include "api.h"
|
||||
#include "pros/adi.hpp"
|
||||
#include "pros/serial.hpp"
|
||||
#include "EZ-Template/piston.hpp"
|
||||
|
||||
namespace ez {
|
||||
/**
|
||||
* Enumeration to hold the current part of a match were in.
|
||||
*/
|
||||
enum class ControlPeriodP {
|
||||
driver,
|
||||
auton
|
||||
};
|
||||
/**
|
||||
* Enumeration to hold the different controllers avalable.
|
||||
*/
|
||||
enum class ControllerP {
|
||||
master,
|
||||
slave
|
||||
};
|
||||
/**
|
||||
* Enumeration to hold the different buttons to use.
|
||||
*/
|
||||
enum class ButtonsP {
|
||||
arrow_buttons,
|
||||
Y_B_buttons,
|
||||
left_shoulder_buttons,
|
||||
right_shoulder_buttons
|
||||
};
|
||||
/**
|
||||
* Enumeration to hold all the pistons avalable.
|
||||
*/
|
||||
enum class PistonsP {
|
||||
claw_piston
|
||||
};
|
||||
|
||||
class Pneumatics{
|
||||
|
||||
private:
|
||||
bool pistonState;
|
||||
|
||||
public:
|
||||
|
||||
Pneumatics();
|
||||
|
||||
void control_piston(enum PistonsP, enum ControlPeriodP, enum ControllerP, enum ButtonsP);
|
||||
|
||||
bool get_piston_state();
|
||||
void set_piston_state(bool value);
|
||||
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,145 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "api.h"
|
||||
//#include "main.h"
|
||||
#include "pros/adi.hpp"
|
||||
#include "pros/rotation.hpp"
|
||||
|
||||
namespace ez{
|
||||
/**
|
||||
* Enumeration to hold the current part of a match were in.
|
||||
*/
|
||||
enum class ControlPeriodR {
|
||||
driver,
|
||||
auton
|
||||
};
|
||||
/**
|
||||
* Enumeration to hold the different controllers avalable.
|
||||
*/
|
||||
enum class ControllerR {
|
||||
master,
|
||||
slave
|
||||
};
|
||||
/**
|
||||
* Enumeration to hold the different buttons to use.
|
||||
*/
|
||||
enum class ButtonsR {
|
||||
arrow_buttons,
|
||||
Y_B_buttons,
|
||||
left_shoulder_buttons,
|
||||
right_shoulder_buttons
|
||||
};
|
||||
|
||||
/**
|
||||
* Arm mechanism class.
|
||||
*
|
||||
* Sets up all constructors, variables, and functions.
|
||||
*/
|
||||
class ArmMech{
|
||||
private:
|
||||
// Arrays to hold different values for the arm.
|
||||
std::vector<int> levelOneArmStates;
|
||||
std::vector<int> levelTwoArmStates;
|
||||
std::vector<int> levelThreeArmStates;
|
||||
std::vector<int> levelFourArmStates;
|
||||
int numArmStates = 2;
|
||||
float armKP;
|
||||
|
||||
public:
|
||||
std::vector<int> selectedStates; // Array for the arm to actaully use.
|
||||
int targetPos; // Value to be changed based on the height of the lift
|
||||
int currArmState;
|
||||
int armTarget;
|
||||
float armError;
|
||||
float armVelocity;
|
||||
|
||||
ArmMech(); // Defualt constructor
|
||||
|
||||
void arm_driver_control(enum ControllerR, enum ButtonsR);
|
||||
void arm_auton_control(int pickState);
|
||||
void cycle_states();
|
||||
void reset_state();
|
||||
void arm_control(); // Computes the velocity for the arm to move at.
|
||||
|
||||
void set_arm_kp(float _armKP);
|
||||
void set_state_values(std::vector<int> _levelOneArmStates, std::vector<int> _levelTwoArmStates, std::vector<int> _levelThreeArmStates, std::vector<int> _levelFourArmStates);
|
||||
|
||||
int get_arm_state();
|
||||
int get_num_arm_states();
|
||||
float get_arm_kp();
|
||||
};
|
||||
|
||||
/**
|
||||
* List mechanism class.
|
||||
*
|
||||
* Sets up all constructors, variables, and functions.
|
||||
*/
|
||||
class LiftMech {
|
||||
private:
|
||||
std::vector<int> liftStates; // Array the lift uses to move.
|
||||
std::vector<int> firstRange;
|
||||
std::vector<int> secondRange;
|
||||
std::vector<int> thirdRange;
|
||||
std::vector<int> fourthRange;
|
||||
int numLiftStates;
|
||||
float liftKP;
|
||||
|
||||
public:
|
||||
int liftHeight; // Current height of the lift in centdegrees
|
||||
int currLiftState;
|
||||
int liftTarget;
|
||||
float liftError;
|
||||
float liftVelocity;
|
||||
|
||||
LiftMech(); // Default constructor
|
||||
LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates); // Constructor to initialze array and amount of values in array.
|
||||
|
||||
void lift_driver_control(enum ControllerR, enum ButtonsR);
|
||||
void lift_auton_control(int pickState);
|
||||
void cycle_states();
|
||||
void reset_state();
|
||||
void lift_control(); // Computes the velocity for the lift to move at.
|
||||
int lift_range_finder(); // Finds the ranges for the arm to use
|
||||
|
||||
void set_lift_kp(float _liftKP);
|
||||
void set_ranges(std::vector<int> _firstRange, std::vector<int> _secondRange, std::vector<int> _thirdRange, std::vector<int> _fourthRange);
|
||||
|
||||
int get_lift_state();
|
||||
int get_num_lift_states();
|
||||
float get_lift_kp();
|
||||
};
|
||||
|
||||
/**
|
||||
* Wrist mechanism class.
|
||||
*
|
||||
* Sets up all constructors, variables, and functions.
|
||||
*/
|
||||
class WristMech {
|
||||
private:
|
||||
std::vector<int> wristStates; // Array the wrist uses to move
|
||||
int numWristStates;
|
||||
float wristKP;
|
||||
|
||||
public:
|
||||
int currWristState;
|
||||
int wristTarget;
|
||||
float wristError;
|
||||
float wristVelocity;
|
||||
|
||||
WristMech(); // Default constuctor
|
||||
WristMech(std::initializer_list<int> _wristStates, int _numWristStates); // Constructor to initialze array and amount of values in array.
|
||||
|
||||
void wrist_driver_control(enum ControllerR, enum ButtonsR);
|
||||
|
||||
void rotate_wrist(int wristThreshold); // Rotates the wrist based where the arm is.
|
||||
void reset_state();
|
||||
void wrist_control();
|
||||
|
||||
int get_wrist_state();
|
||||
int get_num_wrist_states();
|
||||
float get_wrist_kp();
|
||||
|
||||
void set_wrist_kp(float _wristKP);
|
||||
};
|
||||
};
|
||||
@@ -18,11 +18,6 @@ file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
using namespace okapi::literals;
|
||||
|
||||
/**
|
||||
* Controller.
|
||||
*/
|
||||
extern pros::Controller master;
|
||||
|
||||
namespace ez {
|
||||
|
||||
/**
|
||||
|
||||
@@ -2,6 +2,22 @@
|
||||
|
||||
void default_constants();
|
||||
|
||||
/**
|
||||
* Personal auton routes
|
||||
*/
|
||||
void leftMain(std::string side);
|
||||
void rightMain(std::string side);
|
||||
void Skills();
|
||||
void BlueRight();
|
||||
void BlueLeft();
|
||||
void RedRight();
|
||||
void RedLeft();
|
||||
void testMain(std::string side);
|
||||
void Test();
|
||||
|
||||
/**
|
||||
* Template auton routes
|
||||
*/
|
||||
void drive_example();
|
||||
void turn_example();
|
||||
void drive_and_turn();
|
||||
|
||||
@@ -47,6 +47,8 @@
|
||||
// More includes here...
|
||||
#include "autons.hpp"
|
||||
#include "subsystems.hpp"
|
||||
#include "EZ-Template/rotation_mechanisms/rotation_calc.hpp"
|
||||
#include "EZ-Template/pneumatics.hpp"
|
||||
|
||||
/**
|
||||
* If you find doing pros::Motor() to be tedious and you'd prefer just to do
|
||||
|
||||
@@ -7,73 +7,42 @@
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
extern bool gotRed;
|
||||
extern bool gotBlue;
|
||||
extern double currentColor;
|
||||
/**
|
||||
* Sets up the master and slave controllers.
|
||||
*/
|
||||
inline pros::Controller master(pros::E_CONTROLLER_MASTER);
|
||||
inline pros::Controller slave(pros::E_CONTROLLER_PARTNER);
|
||||
|
||||
extern Drive chassis;
|
||||
/**
|
||||
* Declares mechinism motors and motor groups.
|
||||
*/
|
||||
inline pros::MotorGroup lift({15, -19});
|
||||
inline pros::MotorGroup wrist({1, 9});
|
||||
inline pros::Motor arm({6});
|
||||
|
||||
// Declares the left side motors
|
||||
extern pros::Motor FrontLeft;
|
||||
extern pros::Motor MiddleLeft;
|
||||
extern pros::Motor BackLeft;
|
||||
/**
|
||||
* Declares piston mechanisms.
|
||||
*/
|
||||
inline ez::Piston claw({'G',true});
|
||||
|
||||
// Declares the right side motors
|
||||
extern pros::Motor FrontRight;
|
||||
extern pros::Motor MiddleRight;
|
||||
extern pros::Motor BackRight;
|
||||
/**
|
||||
* Declare limit switches and other ADI sensors
|
||||
*/
|
||||
inline pros::ADIButton liftReset({'A'});
|
||||
inline pros::ADIButton armReset({'B'});
|
||||
|
||||
// Declares the left and right drive motor groups.
|
||||
extern pros::MotorGroup RightSide;
|
||||
extern pros::MotorGroup LeftSide;
|
||||
/**
|
||||
* Declares all sensors.
|
||||
*
|
||||
* [1] - Rotation sensors
|
||||
*
|
||||
* [2] - Color sensors
|
||||
*/
|
||||
inline pros::Rotation liftRotation({17});
|
||||
inline pros::Rotation armRotation({8});
|
||||
inline pros::Rotation wristRotation({21});
|
||||
|
||||
// Declares all the drive motors as a group.
|
||||
extern pros::MotorGroup FullDrive;
|
||||
|
||||
// Declaring the Intake motors.
|
||||
inline pros::Motor stage1({14});
|
||||
inline pros::Motor stage2({16});
|
||||
inline pros::Motor stage3({12});
|
||||
|
||||
//
|
||||
inline ez::Piston ramp({'H',true});
|
||||
|
||||
// Declaring the piston used to guide the balls into the basket.
|
||||
inline ez::Piston deScorer({'G',false});
|
||||
|
||||
// Declaring the piston used to get the balls out of the tube.
|
||||
inline ez::Piston matchLoader({'F',false});
|
||||
|
||||
//
|
||||
inline pros::Optical colorSensorOne({20});
|
||||
inline pros::Optical colorSensorTwo({11});
|
||||
inline pros::Optical colorSensorThree({18});
|
||||
|
||||
//
|
||||
inline pros::Distance frontDistance({5});
|
||||
|
||||
//inline pros::MotorGroup fillingGroup({20, 17, 18});
|
||||
//inline pros::MotorGroup scoringGroup({20, 17, 18, 19});
|
||||
|
||||
// Function used for the Intake control
|
||||
void IntakePresets();
|
||||
void ToggleButtons();
|
||||
|
||||
// Function used for the color sorter
|
||||
void ColorDisplay();
|
||||
void CheckRed(std::string Sensor, std::string controlPeriod, bool loop);
|
||||
void CheckBlue(std::string Sensor, std::string controlPeriod, bool loop);
|
||||
void ColorDetection(std::string wantedColor, bool checkForColor);
|
||||
|
||||
// Auton voids
|
||||
void leftMain(std::string side);
|
||||
void rightMain(std::string side);
|
||||
void Skills();
|
||||
void BlueRight();
|
||||
void BlueLeft();
|
||||
void RedRight();
|
||||
void RedLeft();
|
||||
void testMain(std::string side);
|
||||
void Test();
|
||||
inline pros::Optical colorSensorOne({18});
|
||||
inline pros::Optical colorSensorTwo({19});
|
||||
|
||||
#endif
|
||||
+4
-3
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"py/object": "pros.conductor.project.Project",
|
||||
"py/state": {
|
||||
"project_name": "EZ-Template",
|
||||
"project_name": "Over-Ride",
|
||||
"target": "v5",
|
||||
"templates": {
|
||||
"kernel": {
|
||||
@@ -400,9 +400,10 @@
|
||||
},
|
||||
"upload_options": {
|
||||
"compress_bin": true,
|
||||
"description": "roboticsisez.com",
|
||||
"description": "",
|
||||
"remote_name": "EZ-Template",
|
||||
"slot": 1
|
||||
"slot": 1,
|
||||
"icon": "pizza"
|
||||
},
|
||||
"use_early_access": false
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using namespace ez;
|
||||
|
||||
color_sorter::color_sorter(int sensorNum, control_period period, wanted_color selected_color, bool looped) {
|
||||
|
||||
while (looped == true) {
|
||||
if (sensorNum == 1 && period == auton) {
|
||||
pros::delay(100);
|
||||
|
||||
@@ -4,6 +4,7 @@ License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "setup/initialize.hpp"
|
||||
#include "EZ-Template/drive/drive.hpp"
|
||||
#include "EZ-Template/sdcard.hpp"
|
||||
#include "EZ-Template/util.hpp"
|
||||
|
||||
@@ -4,6 +4,7 @@ License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "setup/initialize.hpp"
|
||||
#include "EZ-Template/PID.hpp"
|
||||
#include "EZ-Template/drive/drive.hpp"
|
||||
#include "pros/misc.h"
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
#include "main.h"
|
||||
#include "EZ-Template/pneumatics.hpp"
|
||||
|
||||
using namespace ez;
|
||||
|
||||
Pneumatics::Pneumatics(){}
|
||||
|
||||
void Pneumatics::control_piston(PistonsP activePiston, ControlPeriodP currPeriod, ControllerP currController, ButtonsP buttonUsed) {
|
||||
|
||||
if (currPeriod == ControlPeriodP::driver) {
|
||||
switch (activePiston)
|
||||
{
|
||||
case PistonsP::claw_piston:
|
||||
/*More code can go here if the claw piston is selected*/
|
||||
|
||||
switch (currController)
|
||||
{
|
||||
case ControllerP::master:
|
||||
/*More code can go here if we want to use the master controller*/
|
||||
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsP::arrow_buttons:
|
||||
if (master.get_digital(DIGITAL_RIGHT)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_DOWN)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
case ButtonsP::Y_B_buttons:
|
||||
if (master.get_digital(DIGITAL_Y)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_B)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
case ButtonsP::left_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_L1)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_L2)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
case ButtonsP::right_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_R1)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_R2)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ControllerP::slave:
|
||||
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsP::arrow_buttons:
|
||||
if (slave.get_digital(DIGITAL_RIGHT)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_DOWN)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
case ButtonsP::Y_B_buttons:
|
||||
if (slave.get_digital(DIGITAL_Y)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_B)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
case ButtonsP::left_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_L1)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_L2)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
case ButtonsP::right_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_R1)) {
|
||||
claw.set(true);
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_R2)) {
|
||||
claw.set(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
/*This is were more cases can go for the controller switch*/
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
/*This is were more cases can go fot the piston selected switch*/
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
switch (activePiston)
|
||||
{
|
||||
case PistonsP::claw_piston:
|
||||
/*code here*/
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,269 @@
|
||||
#include "main.h"
|
||||
#include "EZ-Template/rotation_mechanisms/rotation_calc.hpp"
|
||||
|
||||
using namespace ez;
|
||||
|
||||
LiftMech liftRangeAccess; // Lift object to use lift variables and functions
|
||||
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ArmMech::ArmMech() {
|
||||
currArmState = 0;
|
||||
armTarget = 0;
|
||||
targetPos = 0;
|
||||
set_arm_kp(0.0173f);
|
||||
|
||||
selectedStates = {0, 0}; // Sets default array values
|
||||
}
|
||||
|
||||
/**
|
||||
* control the arm during driver
|
||||
*
|
||||
* \param currController
|
||||
* Input the controller being used
|
||||
* \param buttonUsed
|
||||
* Select the button config you want use
|
||||
*/
|
||||
void ArmMech::arm_driver_control(ControllerR currController, ButtonsR buttonUsed) {
|
||||
|
||||
switch (currController) // Switch that check which controller was selected
|
||||
{
|
||||
case ControllerR::master:
|
||||
// Code you want to run when the master controller is selcted
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsR::arrow_buttons:
|
||||
// If the arrow_buttons are selected run this code
|
||||
if (master.get_digital(DIGITAL_RIGHT)){
|
||||
arm.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_DOWN)) {
|
||||
arm.move(-127);
|
||||
}
|
||||
break;
|
||||
case ButtonsR::Y_B_buttons:
|
||||
// If the Y_B_buttons are selected run this code
|
||||
if (master.get_digital(DIGITAL_Y)){
|
||||
arm.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_B)) {
|
||||
arm.move(-127);
|
||||
}
|
||||
break;
|
||||
case ButtonsR::left_shoulder_buttons:
|
||||
// If the left-shoulder_buttons are selected run this code
|
||||
if (master.get_digital(DIGITAL_L1)){
|
||||
arm.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_L2)) {
|
||||
arm.move(-127);
|
||||
}
|
||||
break;
|
||||
case ButtonsR::right_shoulder_buttons:
|
||||
// If the right_shoulder_buttons are selected run this code
|
||||
if (master.get_digital(DIGITAL_R1)){
|
||||
arm.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_R2)) {
|
||||
arm.move(-127);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ControllerR::slave:
|
||||
// Code you want to run when the slave controller is selected
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsR::arrow_buttons:
|
||||
// If the arrow_buttons are selected run this code
|
||||
if (slave.get_digital(DIGITAL_RIGHT)){
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_DOWN)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::Y_B_buttons:
|
||||
// If the Y_B_buttons are selected run this code
|
||||
if (slave.get_digital(DIGITAL_Y)){
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_B)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::left_shoulder_buttons:
|
||||
// If the left_shoulder_buttons are selected run this code
|
||||
if (slave.get_digital(DIGITAL_L1)){
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_L2)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::right_shoulder_buttons:
|
||||
// If the right_shoulder_buttons are selected run this code
|
||||
if (slave.get_digital(DIGITAL_R1)){
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_R2)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Control the arm during auton
|
||||
*
|
||||
* \param pickState
|
||||
* Variable to move the arm. Input: 1 to move or Input: 0 which won't move it
|
||||
*/
|
||||
void ArmMech::arm_auton_control(int pickState) {
|
||||
liftRangeAccess.lift_range_finder(); // Returns a value 0 - 3 based on where the lift is currently
|
||||
|
||||
switch (targetPos)
|
||||
{
|
||||
case 0:
|
||||
selectedStates = levelOneArmStates; // Makes the main array equal the level one array
|
||||
if (pickState == 1) {
|
||||
armTarget = selectedStates[1]; // Makes the target value the second in the array
|
||||
}
|
||||
else {
|
||||
armTarget = selectedStates[0]; // Makes the target value the first in the array
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
selectedStates = levelOneArmStates; // Make the main array equal the level two array
|
||||
if (pickState == 1) {
|
||||
armTarget = selectedStates[1];
|
||||
}
|
||||
else {
|
||||
armTarget = selectedStates[0];
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
selectedStates = levelTwoArmStates; // Makes the main array equal the level three array
|
||||
if (pickState == 1) {
|
||||
armTarget = selectedStates[1];
|
||||
}
|
||||
else {
|
||||
armTarget = selectedStates[0];
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
selectedStates = levelThreeArmStates; // Makes the main array equal the level four array
|
||||
if (pickState == 1) {
|
||||
armTarget = selectedStates[1];
|
||||
}
|
||||
else {
|
||||
armTarget = selectedStates[0];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Function to cycle through each value in the array
|
||||
*/
|
||||
void ArmMech::cycle_states() {
|
||||
liftRangeAccess.lift_range_finder(); // Returns a value 0 - 3 based on were the lift is currently
|
||||
|
||||
// Checks the array to make sure it isn't empty to prevent a segmentation fault(trying to access unassigned memory)
|
||||
if (!selectedStates.empty()) {
|
||||
// Based on the value returned by the lift_range_finder function change the array to match the level of the lift
|
||||
switch (targetPos)
|
||||
{
|
||||
case 0:
|
||||
selectedStates = levelOneArmStates;
|
||||
break;
|
||||
case 1:
|
||||
selectedStates = levelTwoArmStates;
|
||||
break;
|
||||
case 2:
|
||||
selectedStates = levelThreeArmStates;
|
||||
break;
|
||||
case 3:
|
||||
selectedStates = levelFourArmStates;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
currArmState ++;
|
||||
|
||||
if (currArmState >= numArmStates) {
|
||||
currArmState = 0;
|
||||
}
|
||||
armTarget = selectedStates[currArmState]; // Makes the target value equal the next spot in the array
|
||||
}
|
||||
|
||||
/**
|
||||
* Function reset the array indexer to zero
|
||||
*/
|
||||
void ArmMech::reset_state() {
|
||||
currArmState = 0;
|
||||
|
||||
// Checks the array to make sure it isn't empty to prevent a segmentation fault(trying to access unassigned memory)
|
||||
if (!selectedStates.empty()) {
|
||||
armTarget = selectedStates[currArmState]; // Makes the target value equal the first value in the array
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function to set the velocity of the arm
|
||||
*/
|
||||
void ArmMech::arm_control() {
|
||||
armError = armTarget - armRotation.get_position(); // Sets the error value
|
||||
armVelocity = get_arm_kp() * armError; // Sets the velocity
|
||||
arm.move(armVelocity); // moves the arm
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup the four different level arrays
|
||||
*
|
||||
* \param _levelOneArmStates
|
||||
* The array used if the lift is at level one
|
||||
* \param _levelTwoArmStates
|
||||
* The array used if the lift is at level two
|
||||
* \param _levelThreeArmStates
|
||||
* The array used if the lift is at level three
|
||||
* \param _levelFourArmStates
|
||||
* The array used if the lift is at level four
|
||||
*/
|
||||
void ArmMech::set_state_values(std::vector<int> _levelOneArmStates, std::vector<int> _levelTwoArmStates, std::vector<int> _levelThreeArmStates, std::vector<int> _levelFourArmStates) {
|
||||
levelOneArmStates = _levelOneArmStates;
|
||||
levelTwoArmStates = _levelTwoArmStates;
|
||||
levelThreeArmStates = _levelThreeArmStates;
|
||||
levelFourArmStates = _levelFourArmStates;
|
||||
}
|
||||
/**
|
||||
* Gives the ability to set the private arm kp value
|
||||
*
|
||||
* \param _armKP
|
||||
* The input value that is then used for the kp value
|
||||
*/
|
||||
void ArmMech::set_arm_kp(float _armKP) {
|
||||
armKP = _armKP;
|
||||
}
|
||||
|
||||
int ArmMech::get_arm_state() {
|
||||
if (selectedStates.empty()) {
|
||||
return 0;
|
||||
}
|
||||
return selectedStates[currArmState];
|
||||
}
|
||||
int ArmMech::get_num_arm_states() {return numArmStates;}
|
||||
float ArmMech::get_arm_kp() {return armKP;}
|
||||
@@ -0,0 +1,191 @@
|
||||
#include "main.h"
|
||||
#include "EZ-Template/rotation_mechanisms/rotation_calc.hpp"
|
||||
|
||||
using namespace ez;
|
||||
|
||||
ArmMech armObjRange;
|
||||
|
||||
LiftMech::LiftMech() {
|
||||
liftHeight = 0;
|
||||
liftError = 0;
|
||||
liftVelocity = 0;
|
||||
|
||||
liftStates = {0, 0, 0, 0};
|
||||
}
|
||||
LiftMech::LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates) {
|
||||
liftStates = _liftStates;
|
||||
numLiftStates = _numLiftStates;
|
||||
currLiftState = 0;
|
||||
liftTarget = 0;
|
||||
set_lift_kp(0.0173f);
|
||||
}
|
||||
|
||||
void LiftMech::lift_driver_control(ControllerR currController, ButtonsR buttonUsed) {
|
||||
switch (currController)
|
||||
{
|
||||
case ControllerR::master:
|
||||
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsR::arrow_buttons:
|
||||
if (master.get_digital(DIGITAL_RIGHT)) {
|
||||
lift.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_DOWN)) {
|
||||
lift.move(-127);
|
||||
}
|
||||
break;
|
||||
case ButtonsR::Y_B_buttons:
|
||||
if (master.get_digital(DIGITAL_Y)) {
|
||||
lift.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_B)) {
|
||||
lift.move(-127);
|
||||
}
|
||||
break;
|
||||
case ButtonsR::left_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_L1)) {
|
||||
lift.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_L2)) {
|
||||
lift.move(-127);
|
||||
}
|
||||
break;
|
||||
case ButtonsR::right_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_R1)) {
|
||||
lift.move(127);
|
||||
}
|
||||
else if (master.get_digital(DIGITAL_R2)) {
|
||||
lift.move(-127);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ControllerR::slave:
|
||||
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsR::arrow_buttons:
|
||||
if (slave.get_digital(DIGITAL_RIGHT)) {
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_DOWN)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::Y_B_buttons:
|
||||
if (slave.get_digital(DIGITAL_Y)) {
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_B)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::left_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_L1)) {
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_L2)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::right_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_R1)) {
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_R2)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::lift_auton_control(int pickState) {
|
||||
switch (pickState)
|
||||
{
|
||||
case 1:
|
||||
liftTarget = liftStates[0];
|
||||
break;
|
||||
case 2:
|
||||
liftTarget = liftStates[1];
|
||||
break;
|
||||
case 3:
|
||||
liftTarget = liftStates[2];
|
||||
break;
|
||||
case 4:
|
||||
liftTarget = liftStates[3];
|
||||
break;
|
||||
default:
|
||||
liftTarget = liftStates[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::cycle_states() {
|
||||
currLiftState ++;
|
||||
|
||||
if (!liftStates.empty()) {
|
||||
if (currLiftState == numLiftStates) {
|
||||
currLiftState = 0;
|
||||
}
|
||||
liftTarget = liftStates[currLiftState];
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::reset_state() {
|
||||
currLiftState = 0;
|
||||
|
||||
if (!liftStates.empty()) {
|
||||
liftTarget = liftStates[currLiftState];
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::lift_control() {
|
||||
liftError = liftTarget - liftRotation.get_position();
|
||||
liftVelocity = get_lift_kp() * liftError;
|
||||
lift.move(liftVelocity);
|
||||
}
|
||||
|
||||
int LiftMech::lift_range_finder() {
|
||||
liftHeight = liftRotation.get_position();
|
||||
|
||||
if (firstRange.size() >= 2 && liftHeight >= firstRange[0] && liftHeight <= firstRange[1]) {
|
||||
return armObjRange.targetPos = 0;
|
||||
}
|
||||
else if (secondRange.size() >= 2 && liftHeight >= secondRange[0] && liftHeight <= secondRange[1]) {
|
||||
return armObjRange.targetPos = 1;
|
||||
}
|
||||
else if (thirdRange.size() >= 2 && liftHeight >= thirdRange[0] && liftHeight <= thirdRange[1]) {
|
||||
return armObjRange.targetPos = 2;
|
||||
}
|
||||
else if (fourthRange.size() >= 2 && liftHeight >= fourthRange[0] && liftHeight <= fourthRange[1]) {
|
||||
return armObjRange.targetPos = 3;
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::set_lift_kp(float _liftKp) {
|
||||
liftKP = _liftKp;
|
||||
}
|
||||
|
||||
void LiftMech::set_ranges(std::vector<int> _firstRange, std::vector<int> _secondRange, std::vector<int> _thirdRange, std::vector<int> _fourthRange) {
|
||||
firstRange = _firstRange;
|
||||
secondRange = _secondRange;
|
||||
thirdRange = _thirdRange;
|
||||
fourthRange = _fourthRange;
|
||||
}
|
||||
|
||||
int LiftMech::get_lift_state() {
|
||||
if (!liftStates.empty()) {
|
||||
return liftStates[currLiftState];
|
||||
}
|
||||
}
|
||||
int LiftMech::get_num_lift_states() {return numLiftStates;}
|
||||
float LiftMech::get_lift_kp() {return liftKP;}
|
||||
@@ -0,0 +1,116 @@
|
||||
#include "main.h"
|
||||
#include "EZ-Template/rotation_mechanisms/rotation_calc.hpp"
|
||||
|
||||
using namespace ez;
|
||||
|
||||
WristMech::WristMech() {
|
||||
wristError = 0;
|
||||
wristVelocity = 0;
|
||||
|
||||
wristStates = {0, 0};
|
||||
}
|
||||
WristMech::WristMech(std::initializer_list<int> _wristStates, int _numWristStates) {
|
||||
wristStates = _wristStates;
|
||||
numWristStates = _numWristStates;
|
||||
currWristState = 0;
|
||||
wristTarget = 0;
|
||||
set_wrist_kp(0.0173f);
|
||||
}
|
||||
|
||||
void WristMech::wrist_driver_control(ControllerR currController, ButtonsR buttonUsed) {
|
||||
switch (currController)
|
||||
{
|
||||
case ControllerR::master:
|
||||
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsR::arrow_buttons:
|
||||
if (master.get_digital(DIGITAL_DOWN)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::Y_B_buttons:
|
||||
if (master.get_digital(DIGITAL_Y)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::left_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_L1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::right_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_R1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ControllerR::slave:
|
||||
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case ButtonsR::arrow_buttons:
|
||||
if (slave.get_digital(DIGITAL_DOWN)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::Y_B_buttons:
|
||||
if (slave.get_digital(DIGITAL_Y)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::left_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_L1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case ButtonsR::right_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_R1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WristMech::rotate_wrist(int wristThreshold) {
|
||||
if (armRotation.get_position() > wristThreshold) {
|
||||
wristTarget = wristStates[1];
|
||||
}
|
||||
else if (armRotation.get_position() < wristThreshold) {
|
||||
wristTarget = wristStates[0];
|
||||
}
|
||||
}
|
||||
|
||||
void WristMech::reset_state() {
|
||||
currWristState = 0;
|
||||
if (!wristStates.empty()) {
|
||||
wristTarget = wristStates[currWristState];
|
||||
}
|
||||
}
|
||||
|
||||
void WristMech::wrist_control() {
|
||||
wristError = wristTarget - wristRotation.get_position();
|
||||
wristVelocity = get_wrist_kp() * wristError;
|
||||
wrist.move(wristVelocity);
|
||||
}
|
||||
|
||||
int WristMech::get_wrist_state() {
|
||||
if (!wristStates.empty()) {
|
||||
return wristStates[currWristState];
|
||||
}
|
||||
}
|
||||
int WristMech::get_num_wrist_states() {return numWristStates;}
|
||||
float WristMech::get_wrist_kp() {return wristKP;}
|
||||
|
||||
void WristMech::set_wrist_kp(float _wristKP) {
|
||||
wristKP = _wristKP;
|
||||
}
|
||||
+59
-12
@@ -1,15 +1,11 @@
|
||||
#include "main.h"
|
||||
|
||||
/////
|
||||
// For installation, upgrading, documentations, and tutorials, check out our website!
|
||||
// https://ez-robotics.github.io/EZ-Template/
|
||||
/////
|
||||
#include <iostream>
|
||||
|
||||
// Chassis constructor
|
||||
ez::Drive chassis(
|
||||
// These are your drive motors, the first motor is used for sensing!
|
||||
{-5, -6, -7, -8}, // Left Chassis Ports (negative port will reverse it!)
|
||||
{11, 15, 16, 17}, // Right Chassis Ports (negative port will reverse it!)
|
||||
{12, 14}, // Left Chassis Ports (negative port will reverse it!)
|
||||
{-11, -13}, // Right Chassis Ports (negative port will reverse it!)
|
||||
|
||||
21, // IMU Port
|
||||
3.25, // Wheel Diameter (Remember, 4" wheels without screw holes are actually 4.125!)
|
||||
@@ -23,6 +19,20 @@ ez::Drive chassis(
|
||||
ez::tracking_wheel horiz_tracker(8, 2.75, 4.0); // This tracking wheel is perpendicular to the drive wheels
|
||||
// ez::tracking_wheel vert_tracker(9, 2.75, 4.0); // This tracking wheel is parallel to the drive wheels
|
||||
|
||||
// Default Objects
|
||||
Pneumatics pistonControl;
|
||||
ArmMech armObj;
|
||||
|
||||
// Lift constructor
|
||||
LiftMech liftObj(
|
||||
|
||||
{0, 63194, 94246, 139878}, 4);
|
||||
|
||||
// Wrist constructor
|
||||
WristMech wristObj(
|
||||
|
||||
{0, -14529}, 2);
|
||||
|
||||
/**
|
||||
* Runs initialization code. This occurs as soon as the program is started.
|
||||
*
|
||||
@@ -35,6 +45,32 @@ void initialize() {
|
||||
|
||||
pros::delay(500); // Stop the user from doing anything while legacy ports configure
|
||||
|
||||
armObj.set_state_values(
|
||||
{0, -5642},
|
||||
{0, -22702},
|
||||
{0, -19740},
|
||||
{0, -17121}
|
||||
);
|
||||
liftObj.set_ranges(
|
||||
{0, 63194},
|
||||
{63194, 94246},
|
||||
{94246, 139878},
|
||||
{139878, 150000}
|
||||
);
|
||||
|
||||
armRotation.reset_position();
|
||||
liftRotation.reset_position();
|
||||
wristRotation.reset_position();
|
||||
|
||||
pros::Task liftControlTasck([&]{
|
||||
while (true) {
|
||||
armObj.arm_control();
|
||||
liftObj.lift_control();
|
||||
wristObj.wrist_control();
|
||||
pros::delay(10);
|
||||
}
|
||||
});
|
||||
|
||||
// Look at your horizontal tracking wheel and decide if it's in front of the midline of your robot or behind it
|
||||
// - change `back` to `front` if the tracking wheel is in front of the midline
|
||||
// - ignore this if you aren't using a horizontal tracker
|
||||
@@ -250,17 +286,28 @@ void opcontrol() {
|
||||
// Gives you some extras to make EZ-Template ezier
|
||||
ez_template_extras();
|
||||
|
||||
// Place to call custom functions for driver control
|
||||
// Call custom drive functions here
|
||||
pistonControl.control_piston(PistonsP::claw_piston, ControlPeriodP::driver,
|
||||
ControllerP::slave, ButtonsP::arrow_buttons);
|
||||
|
||||
//armObj.arm_driver_control(ControllerR::master, ButtonsR::left_shoulder_buttons);
|
||||
//liftObj.lift_driver_control(ControllerR::master, ButtonsR::right_shoulder_buttons);
|
||||
|
||||
armObj.arm_driver_control(ControllerR::slave, ButtonsR::left_shoulder_buttons);
|
||||
liftObj.lift_driver_control(ControllerR::slave, ButtonsR::right_shoulder_buttons);
|
||||
wristObj.wrist_driver_control(ControllerR::slave, ButtonsR::Y_B_buttons);
|
||||
//wristObj.rotate_wrist(90);
|
||||
|
||||
// chassis.opcontrol_tank(); // Tank control
|
||||
chassis.opcontrol_arcade_standard(ez::SPLIT); // Standard split arcade
|
||||
// chassis.opcontrol_tank(); // Tank control
|
||||
// chassis.opcontrol_arcade_standard(ez::SINGLE); // Standard single arcade
|
||||
// chassis.opcontrol_arcade_flipped(ez::SPLIT); // Flipped split arcade
|
||||
// chassis.opcontrol_arcade_flipped(ez::SINGLE); // Flipped single arcade
|
||||
|
||||
// . . .
|
||||
// Put more user control code here!
|
||||
// . . .
|
||||
// Terminal debugging
|
||||
std::cout << "Arm rotation sensor value: " << "\033[31m" << armRotation.get_position() << " cdg" << "mm\033[0m" << std::endl;
|
||||
std::cout << "Lift rotation sensor value: " << "\033[32m" << liftRotation.get_position() << " cdg" << "mm\033[0m" << std::endl;
|
||||
std::cout << "Wrist rotation sensor value: " << "\033[33m" << wristRotation.get_position() << " cdg" << "mm\033[0m" << std::endl;
|
||||
|
||||
pros::delay(ez::util::DELAY_TIME); // This is used for timer calculations! Keep this ez::util::DELAY_TIME
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user