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c46a581eb1
| Author | SHA1 | Date | |
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c46a581eb1 | ||
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6d79b61626 |
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@@ -1,33 +1,58 @@
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#pragma once
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#include <vector>
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#include "api.h"
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#include "pros/adi.hpp"
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#include "pros/rotation.hpp"
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namespace ez{
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enum class ControlPeriod {
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driver,
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auton
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};
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enum class Controller {
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master,
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slave
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};
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enum class Buttons {
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arrow_buttons,
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Y_B_buttons,
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left_shoulder_buttons,
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right_shoulder_buttons
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};
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class ArmMech{
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private:
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std::vector<int> armStates;
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int numArmStates;
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std::vector<int> levelOneArmStates;
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std::vector<int> levelTwoArmStates;
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std::vector<int> levelThreeArmStates;
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std::vector<int> levelFourArmStates;
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int numArmStates = 2;
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float armKP;
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public:
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std::vector<int> selectedStates;
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int targetPos;
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int currArmState;
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int armTarget;
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float armError;
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float armVelocity;
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ArmMech();
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ArmMech(std::initializer_list<int> armStates, int numArmStates);
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void arm_driver_control(enum Controller, enum Buttons);
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void arm_auton_control(int pickState);
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void cycle_states();
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void reset_state();
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void arm_control();
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void set_arm_kp(float _armKP);
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void set_state_values(std::vector<int> _levelOneArmStates, std::vector<int> _levelTwoArmStates, std::vector<int> _levelThreeArmStates, std::vector<int> _levelFourArmStates);
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int get_arm_state();
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int get_num_arm_states();
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int get_arm_kp();
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float get_arm_kp();
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};
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class LiftMech {
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@@ -35,23 +60,34 @@ namespace ez{
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std::vector<int> liftStates;
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int numLiftStates;
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float liftKP;
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std::vector<int> firstRange;
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std::vector<int> secondRange;
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std::vector<int> thirdRange;
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std::vector<int> fourthRange;
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public:
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int currLiftState;
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int liftTarget;
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int liftHeight;
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float liftError;
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float liftVelocity;
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LiftMech();
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LiftMech(std::initializer_list<int> liftStates, int numLiftStates);
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LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates);
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void lift_driver_control(enum Controller, enum Buttons);
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void lift_auton_control(int pickState);
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void cycle_states();
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void reset_state();
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void lift_control();
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void lift_range_finder();
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void set_lift_kp(float _liftKP);
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void set_ranges(std::vector<int> _firstRange, std::vector<int> _secondRange, std::vector<int> _thirdRange, std::vector<int> _fourthRange);
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int get_lift_state();
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int get_num_lift_states();
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int get_lift_kp();
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float get_lift_kp();
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};
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class WristMech {
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@@ -67,14 +103,18 @@ namespace ez{
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float wristVelocity;
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WristMech();
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WristMech(std::initializer_list<int> wristStates, int numWristStates);
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WristMech(std::initializer_list<int> _wristStates, int _numWristStates);
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void cycle_states();
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void wrist_driver_control(enum Controller, enum Buttons);
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void rotate_wrist(int wristThreshold);
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void reset_state();
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void wrist_control();
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int get_wrist_state();
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int get_num_wrist_states();
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int get_wrist_kp();
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float get_wrist_kp();
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void set_wrist_kp(float _wristKP);
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};
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};
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@@ -30,7 +30,7 @@ inline ez::Piston claw({'G',true});
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*/
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inline pros::Rotation liftRotation({15});
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inline pros::Rotation armRotation({16});
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inline pros::Rotation wristRotatio({17});
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inline pros::Rotation wristRotation({17});
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inline pros::Optical colorSensorOne({18});
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inline pros::Optical colorSensorTwo({19});
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@@ -3,27 +3,182 @@
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using namespace ez;
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ArmMech::ArmMech() {}
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ArmMech::ArmMech(std::initializer_list<int> _armStates, int _numArmStates) {
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armStates = _armStates;
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numArmStates = _numArmStates;
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LiftMech liftObj;
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ArmMech::ArmMech() {
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currArmState = 0;
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armTarget = 0;
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armKP = 0.0173f;
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targetPos = 0;
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set_arm_kp(0.0173f);
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}
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void ArmMech::arm_driver_control(Controller currController, Buttons buttonUsed) {
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switch (currController)
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{
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case Controller::master:
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switch (buttonUsed)
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{
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case Buttons::arrow_buttons:
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if (master.get_digital_new_press(DIGITAL_RIGHT)){
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arm.move(127);
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}
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else if (master.get_digital_new_press(DIGITAL_DOWN)) {
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arm.move(-127);
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}
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break;
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case Buttons::Y_B_buttons:
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if (master.get_digital_new_press(DIGITAL_Y)){
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arm.move(127);
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}
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else if (master.get_digital_new_press(DIGITAL_B)) {
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arm.move(-127);
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}
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break;
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case Buttons::left_shoulder_buttons:
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if (master.get_digital_new_press(DIGITAL_L1)){
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arm.move(127);
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}
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else if (master.get_digital_new_press(DIGITAL_L2)) {
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arm.move(-127);
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}
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break;
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case Buttons::right_shoulder_buttons:
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if (master.get_digital_new_press(DIGITAL_R1)){
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arm.move(127);
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}
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else if (master.get_digital_new_press(DIGITAL_R2)) {
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arm.move(-127);
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}
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break;
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default:
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break;
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}
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break;
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case Controller::slave:
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switch (buttonUsed)
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{
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case Buttons::arrow_buttons:
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if (slave.get_digital_new_press(DIGITAL_RIGHT)){
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cycle_states();
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}
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else if (slave.get_digital_new_press(DIGITAL_DOWN)) {
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reset_state();
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}
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break;
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case Buttons::Y_B_buttons:
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if (slave.get_digital_new_press(DIGITAL_Y)){
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cycle_states();
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}
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else if (slave.get_digital_new_press(DIGITAL_B)) {
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reset_state();
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}
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break;
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case Buttons::left_shoulder_buttons:
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if (slave.get_digital_new_press(DIGITAL_L1)){
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cycle_states();
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}
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else if (slave.get_digital_new_press(DIGITAL_L2)) {
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reset_state();
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}
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break;
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case Buttons::right_shoulder_buttons:
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if (slave.get_digital_new_press(DIGITAL_R1)){
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cycle_states();
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}
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else if (slave.get_digital_new_press(DIGITAL_R2)) {
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reset_state();
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}
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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void ArmMech::arm_auton_control(int pickState) {
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liftObj.lift_range_finder();
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switch (targetPos)
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{
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case 0:
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selectedStates = levelOneArmStates;
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if (pickState == 1) {
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selectedStates[1];
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}
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else {
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selectedStates[0];
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}
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break;
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case 1:
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selectedStates = levelOneArmStates;
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if (pickState == 1) {
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selectedStates[1];
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}
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else {
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selectedStates[0];
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}
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break;
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case 2:
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selectedStates = levelTwoArmStates;
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if (pickState == 1) {
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selectedStates[1];
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}
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else {
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selectedStates[0];
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}
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break;
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case 3:
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selectedStates = levelThreeArmStates;
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if (pickState == 1) {
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selectedStates[1];
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}
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else {
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selectedStates[0];
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}
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break;
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default:
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break;
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}
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}
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void ArmMech::cycle_states() {
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liftObj.lift_range_finder();
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switch (targetPos)
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{
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case 0:
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selectedStates = levelOneArmStates;
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break;
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case 1:
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selectedStates = levelTwoArmStates;
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break;
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case 2:
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selectedStates = levelThreeArmStates;
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break;
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case 3:
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selectedStates = levelFourArmStates;
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break;
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default:
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break;
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}
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currArmState ++;
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if (currArmState == numArmStates) {
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currArmState = 0;
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}
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armTarget = armStates[currArmState];
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armTarget = selectedStates[currArmState];
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}
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void ArmMech::reset_state() {
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currArmState = 0;
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armTarget = armStates[currArmState];
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armTarget = selectedStates[currArmState];
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}
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void ArmMech::arm_control() {
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@@ -32,6 +187,16 @@ void ArmMech::arm_control() {
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arm.move(armVelocity);
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}
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int ArmMech::get_arm_state() {return armStates[currArmState];}
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void ArmMech::set_state_values(std::vector<int> _levelOneArmStates, std::vector<int> _levelTwoArmStates, std::vector<int> _levelThreeArmStates, std::vector<int> _levelFourArmStates) {
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levelOneArmStates = _levelOneArmStates;
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levelTwoArmStates = _levelTwoArmStates;
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levelThreeArmStates = _levelThreeArmStates;
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levelFourArmStates = _levelFourArmStates;
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}
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void ArmMech::set_arm_kp(float _armKP) {
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armKP = _armKP;
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}
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int ArmMech::get_arm_state() {return selectedStates[currArmState];}
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int ArmMech::get_num_arm_states() {return numArmStates;}
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int ArmMech::get_arm_kp() {return armKP;}
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float ArmMech::get_arm_kp() {return armKP;}
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@@ -3,13 +3,124 @@
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using namespace ez;
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ArmMech armObjRange;
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LiftMech::LiftMech() {}
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LiftMech::LiftMech(std::initializer_list<int> _liftStates, int _numLiftStates) {
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liftStates = _liftStates;
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numLiftStates = _numLiftStates;
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currLiftState = 0;
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liftTarget = 0;
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liftKP = 0.0173f;
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set_lift_kp(0.0173f);
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}
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void LiftMech::lift_driver_control(Controller currController, Buttons buttonUsed) {
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switch (currController)
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{
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case Controller::master:
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switch (buttonUsed)
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{
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case Buttons::arrow_buttons:
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if (master.get_digital(DIGITAL_RIGHT)) {
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lift.move(127);
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}
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else if (master.get_digital(DIGITAL_DOWN)) {
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lift.move(-127);
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}
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break;
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case Buttons::Y_B_buttons:
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if (master.get_digital(DIGITAL_Y)) {
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lift.move(127);
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}
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else if (master.get_digital(DIGITAL_B)) {
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lift.move(-127);
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}
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break;
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case Buttons::left_shoulder_buttons:
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if (master.get_digital(DIGITAL_L1)) {
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lift.move(127);
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}
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else if (master.get_digital(DIGITAL_L2)) {
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lift.move(-127);
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}
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break;
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case Buttons::right_shoulder_buttons:
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if (master.get_digital(DIGITAL_R1)) {
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lift.move(127);
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}
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else if (master.get_digital(DIGITAL_R2)) {
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lift.move(-127);
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}
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break;
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default:
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break;
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}
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break;
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case Controller::slave:
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switch (buttonUsed)
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{
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case Buttons::arrow_buttons:
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if (slave.get_digital(DIGITAL_RIGHT)) {
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cycle_states();
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}
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else if (slave.get_digital(DIGITAL_DOWN)) {
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reset_state();
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}
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break;
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case Buttons::Y_B_buttons:
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if (slave.get_digital(DIGITAL_Y)) {
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cycle_states();
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||||
}
|
||||
else if (slave.get_digital(DIGITAL_B)) {
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||||
reset_state();
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||||
}
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||||
break;
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||||
case Buttons::left_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_L1)) {
|
||||
cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_L2)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case Buttons::right_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_R1)) {
|
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cycle_states();
|
||||
}
|
||||
else if (slave.get_digital(DIGITAL_R2)) {
|
||||
reset_state();
|
||||
}
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||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::lift_auton_control(int pickState) {
|
||||
switch (pickState)
|
||||
{
|
||||
case 1:
|
||||
liftTarget = liftStates[0];
|
||||
break;
|
||||
case 2:
|
||||
liftTarget = liftStates[1];
|
||||
break;
|
||||
case 3:
|
||||
liftTarget = liftStates[2];
|
||||
break;
|
||||
case 4:
|
||||
liftTarget = liftStates[3];
|
||||
break;
|
||||
default:
|
||||
liftTarget = liftStates[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::cycle_states() {
|
||||
@@ -32,6 +143,34 @@ void LiftMech::lift_control() {
|
||||
lift.move(liftVelocity);
|
||||
}
|
||||
|
||||
void LiftMech::lift_range_finder() {
|
||||
liftHeight = liftRotation.get_position();
|
||||
|
||||
if (liftHeight >= firstRange[0] && liftHeight <= firstRange[1]) {
|
||||
armObjRange.targetPos = 0;
|
||||
}
|
||||
else if (liftHeight >= secondRange[0] && liftHeight <= secondRange[1]) {
|
||||
armObjRange.targetPos = 1;
|
||||
}
|
||||
else if (liftHeight >= thirdRange[0] && liftHeight <= thirdRange[1]) {
|
||||
armObjRange.targetPos = 2;
|
||||
}
|
||||
else if (liftHeight >= fourthRange[0] && liftHeight <= fourthRange[1]) {
|
||||
armObjRange.targetPos = 3;
|
||||
}
|
||||
}
|
||||
|
||||
void LiftMech::set_lift_kp(float _liftKp) {
|
||||
liftKP = _liftKp;
|
||||
}
|
||||
|
||||
void LiftMech::set_ranges(std::vector<int> _firstRange, std::vector<int> _secondRange, std::vector<int> _thirdRange, std::vector<int> _fourthRange) {
|
||||
firstRange = _firstRange;
|
||||
secondRange = _secondRange;
|
||||
thirdRange = _thirdRange;
|
||||
fourthRange = _fourthRange;
|
||||
}
|
||||
|
||||
int LiftMech::get_lift_state() {return liftStates[currLiftState];}
|
||||
int LiftMech::get_num_lift_states() {return numLiftStates;}
|
||||
int LiftMech::get_lift_kp() {return liftKP;}
|
||||
float LiftMech::get_lift_kp() {return liftKP;}
|
||||
@@ -9,16 +9,80 @@ WristMech::WristMech(std::initializer_list<int> _wristStates, int _numWristState
|
||||
numWristStates = _numWristStates;
|
||||
currWristState = 0;
|
||||
wristTarget = 0;
|
||||
wristKP = 0.0173f;
|
||||
set_wrist_kp(0.0173f);
|
||||
}
|
||||
|
||||
void WristMech::cycle_states() {
|
||||
currWristState ++;
|
||||
void WristMech::wrist_driver_control(Controller currController, Buttons buttonUsed) {
|
||||
switch (currController)
|
||||
{
|
||||
case Controller::master:
|
||||
|
||||
if (currWristState == numWristStates) {
|
||||
currWristState = 0;
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case Buttons::arrow_buttons:
|
||||
if (master.get_digital(DIGITAL_DOWN)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case Buttons::Y_B_buttons:
|
||||
if (master.get_digital(DIGITAL_Y)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case Buttons::left_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_L1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case Buttons::right_shoulder_buttons:
|
||||
if (master.get_digital(DIGITAL_R1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Controller::slave:
|
||||
|
||||
switch (buttonUsed)
|
||||
{
|
||||
case Buttons::arrow_buttons:
|
||||
if (slave.get_digital(DIGITAL_DOWN)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case Buttons::Y_B_buttons:
|
||||
if (slave.get_digital(DIGITAL_Y)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case Buttons::left_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_L1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
case Buttons::right_shoulder_buttons:
|
||||
if (slave.get_digital(DIGITAL_R1)) {
|
||||
reset_state();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WristMech::rotate_wrist(int wristThreshold) {
|
||||
if (armRotation.get_position() > wristThreshold) {
|
||||
wristTarget = wristStates[1];
|
||||
}
|
||||
else if (armRotation.get_position() < wristThreshold) {
|
||||
wristTarget = wristStates[0];
|
||||
}
|
||||
wristTarget = wristStates[currWristState];
|
||||
}
|
||||
|
||||
void WristMech::reset_state() {
|
||||
@@ -34,4 +98,8 @@ void WristMech::wrist_control() {
|
||||
|
||||
int WristMech::get_wrist_state() {return wristStates[currWristState];}
|
||||
int WristMech::get_num_wrist_states() {return numWristStates;}
|
||||
int WristMech::get_wrist_kp() {return wristKP;}
|
||||
float WristMech::get_wrist_kp() {return wristKP;}
|
||||
|
||||
void WristMech::set_wrist_kp(float _wristKP) {
|
||||
wristKP = _wristKP;
|
||||
}
|
||||
+15
-7
@@ -25,18 +25,14 @@ ez::Drive chassis(
|
||||
// ez::tracking_wheel vert_tracker(9, 2.75, 4.0); // This tracking wheel is parallel to the drive wheels
|
||||
|
||||
// Arm constructor
|
||||
ArmMech armSetup(
|
||||
|
||||
{0, 300},
|
||||
|
||||
2);
|
||||
ArmMech armSetup();
|
||||
|
||||
// Lift constructor
|
||||
LiftMech liftSetup(
|
||||
|
||||
{0, 100, 200},
|
||||
{0, 100, 200, 300},
|
||||
|
||||
3);
|
||||
4);
|
||||
|
||||
// Wrist constructor
|
||||
WristMech wristSetup(
|
||||
@@ -57,7 +53,12 @@ void initialize() {
|
||||
|
||||
pros::delay(500); // Stop the user from doing anything while legacy ports configure
|
||||
|
||||
armObj.set_state_values({1, 2}, {1, 2}, {1, 2}, {1, 2});
|
||||
|
||||
armRotation.reset_position();
|
||||
liftRotation.reset_position();
|
||||
wristRotation.reset_position();
|
||||
|
||||
pros::Task liftControlTasck([&]{
|
||||
while (true) {
|
||||
armObj.arm_control();
|
||||
@@ -286,6 +287,13 @@ void opcontrol() {
|
||||
pistonControl.control_piston(Pistons::claw_piston, ControlPeriod::driver,
|
||||
Controller::slave, Buttons::arrow_buttons);
|
||||
|
||||
armObj.arm_driver_control(Controller::master, Buttons::left_shoulder_buttons);
|
||||
liftObj.lift_driver_control(Controller::master, Buttons::right_shoulder_buttons);
|
||||
|
||||
armObj.arm_driver_control(Controller::slave, Buttons::left_shoulder_buttons);
|
||||
liftObj.lift_driver_control(Controller::slave, Buttons::right_shoulder_buttons);
|
||||
wristObj.wrist_driver_control(Controller::slave, Buttons::arrow_buttons);
|
||||
wristObj.rotate_wrist(90);
|
||||
// chassis.opcontrol_tank(); // Tank control
|
||||
chassis.opcontrol_arcade_standard(ez::SPLIT); // Standard split arcade
|
||||
// chassis.opcontrol_arcade_standard(ez::SINGLE); // Standard single arcade
|
||||
|
||||
Reference in new issue
Block a user