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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "okapi/api/control/async/asyncPositionController.hpp"
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#include "okapi/api/device/motor/abstractMotor.hpp"
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#include "okapi/api/util/logging.hpp"
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#include "okapi/api/util/timeUtil.hpp"
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namespace okapi {
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/**
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* Closed-loop controller that uses the V5 motor's onboard control to move. Input units are whatever
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* units the motor is in.
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*/
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class AsyncPosIntegratedController : public AsyncPositionController<double, double> {
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public:
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/**
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* Closed-loop controller that uses the V5 motor's onboard control to move. Input units are
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* whatever units the motor is in. Throws a std::invalid_argument exception if the gear ratio is
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* zero.
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*
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* @param imotor The motor to control.
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* @param ipair The gearset.
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* @param imaxVelocity The maximum velocity after gearing.
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* @param itimeUtil The TimeUtil.
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* @param ilogger The logger this instance will log to.
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*/
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AsyncPosIntegratedController(const std::shared_ptr<AbstractMotor> &imotor,
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const AbstractMotor::GearsetRatioPair &ipair,
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std::int32_t imaxVelocity,
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const TimeUtil &itimeUtil,
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const std::shared_ptr<Logger> &ilogger = Logger::getDefaultLogger());
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/**
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* Sets the target for the controller.
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*/
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void setTarget(double itarget) override;
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/**
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* Gets the last set target, or the default target if none was set.
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*
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* @return the last target
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*/
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double getTarget() override;
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/**
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* @return The most recent value of the process variable.
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*/
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double getProcessValue() const override;
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/**
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* Returns the last error of the controller. Does not update when disabled.
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*/
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double getError() const override;
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/**
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* Returns whether the controller has settled at the target. Determining what settling means is
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* implementation-dependent.
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*
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* If the controller is disabled, this method must return true.
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*
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* @return whether the controller is settled
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*/
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bool isSettled() override;
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/**
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* Resets the controller's internal state so it is similar to when it was first initialized, while
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* keeping any user-configured information.
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*/
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void reset() override;
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/**
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* Changes whether the controller is off or on. Turning the controller on after it was off will
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* cause the controller to move to its last set target, unless it was reset in that time.
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*/
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void flipDisable() override;
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/**
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* Sets whether the controller is off or on. Turning the controller on after it was off will
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* cause the controller to move to its last set target, unless it was reset in that time.
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*
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* @param iisDisabled whether the controller is disabled
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*/
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void flipDisable(bool iisDisabled) override;
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/**
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* Returns whether the controller is currently disabled.
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*
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* @return whether the controller is currently disabled
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*/
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bool isDisabled() const override;
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/**
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* Blocks the current task until the controller has settled. Determining what settling means is
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* implementation-dependent.
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*/
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void waitUntilSettled() override;
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/**
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* Writes the value of the controller output. This method might be automatically called in another
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* thread by the controller. The range of input values is expected to be [-1, 1].
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*
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* @param ivalue the controller's output in the range [-1, 1]
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*/
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void controllerSet(double ivalue) override;
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/**
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* Sets the "absolute" zero position of the controller to its current position.
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*/
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void tarePosition() override;
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/**
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* Sets a new maximum velocity in motor RPM [0-600].
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*
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* @param imaxVelocity The new maximum velocity in motor RPM [0-600].
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*/
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void setMaxVelocity(std::int32_t imaxVelocity) override;
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/**
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* Stops the motor mid-movement. Does not change the last set target.
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*/
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virtual void stop();
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protected:
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std::shared_ptr<Logger> logger;
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TimeUtil timeUtil;
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std::shared_ptr<AbstractMotor> motor;
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AbstractMotor::GearsetRatioPair pair;
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std::int32_t maxVelocity;
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double lastTarget{0};
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double offset{0};
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bool controllerIsDisabled{false};
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bool hasFirstTarget{false};
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std::unique_ptr<SettledUtil> settledUtil;
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/**
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* Resumes moving after the controller is reset. Should not cause movement if the controller is
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* turned off, reset, and turned back on.
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*/
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virtual void resumeMovement();
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};
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} // namespace okapi
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