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/**
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* @file lv_animimg.h
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*
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*/
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#ifndef LV_ANIM_IMG_H
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#define LV_ANIM_IMG_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "liblvgl/lvgl.h"
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#if LV_USE_ANIMIMG != 0
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/*Testing of dependencies*/
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#if LV_USE_IMG == 0
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#error "lv_animimg: lv_img is required. Enable it in lv_conf.h (LV_USE_IMG 1)"
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#endif
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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extern const lv_obj_class_t lv_animimg_class;
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/*Data of image*/
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typedef struct {
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lv_img_t img;
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lv_anim_t anim;
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/*picture sequence */
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lv_img_dsc_t ** dsc;
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int8_t pic_count;
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} lv_animimg_t;
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/*Image parts*/
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enum {
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LV_ANIM_IMG_PART_MAIN,
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};
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typedef uint8_t lv_animimg_part_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create an animation image objects
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* @param parent pointer to an object, it will be the parent of the new button
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* @return pointer to the created animation image object
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*/
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lv_obj_t * lv_animimg_create(lv_obj_t * parent);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set the image animation images source.
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* @param img pointer to an animation image object
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* @param dsc pointer to a series images
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* @param num images' number
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*/
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void lv_animimg_set_src(lv_obj_t * img, lv_img_dsc_t * dsc[], uint8_t num);
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/**
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* Startup the image animation.
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* @param obj pointer to an animation image object
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*/
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void lv_animimg_start(lv_obj_t * obj);
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/**
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* Set the image animation duration time. unit:ms
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* @param img pointer to an animation image object
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*/
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void lv_animimg_set_duration(lv_obj_t * img, uint32_t duration);
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/**
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* Set the image animation reapeatly play times.
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* @param img pointer to an animation image object
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* @param count the number of times to repeat the animation
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*/
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void lv_animimg_set_repeat_count(lv_obj_t * img, uint16_t count);
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/*=====================
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* Getter functions
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*====================*/
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#endif /*LV_USE_ANIMIMG*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_ANIM_IMG_H*/
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