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/**
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* @file lv_rlottie.h
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*
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*/
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#ifndef LV_RLOTTIE_H
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#define LV_RLOTTIE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "liblvgl/lvgl.h"
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#if LV_USE_RLOTTIE
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef enum {
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LV_RLOTTIE_CTRL_FORWARD = 0,
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LV_RLOTTIE_CTRL_BACKWARD = 1,
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LV_RLOTTIE_CTRL_PAUSE = 2,
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LV_RLOTTIE_CTRL_PLAY = 0, /* Yes, play = 0 is the default mode */
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LV_RLOTTIE_CTRL_LOOP = 8,
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} lv_rlottie_ctrl_t;
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/** definition in lottieanimation_capi.c */
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struct Lottie_Animation_S;
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typedef struct {
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lv_img_t img_ext;
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struct Lottie_Animation_S * animation;
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lv_timer_t * task;
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lv_img_dsc_t imgdsc;
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size_t total_frames;
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size_t current_frame;
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size_t framerate;
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uint32_t * allocated_buf;
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size_t allocated_buffer_size;
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size_t scanline_width;
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lv_rlottie_ctrl_t play_ctrl;
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size_t dest_frame;
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} lv_rlottie_t;
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extern const lv_obj_class_t lv_rlottie_class;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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lv_obj_t * lv_rlottie_create_from_file(lv_obj_t * parent, lv_coord_t width, lv_coord_t height, const char * path);
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lv_obj_t * lv_rlottie_create_from_raw(lv_obj_t * parent, lv_coord_t width, lv_coord_t height,
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const char * rlottie_desc);
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void lv_rlottie_set_play_mode(lv_obj_t * rlottie, const lv_rlottie_ctrl_t ctrl);
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void lv_rlottie_set_current_frame(lv_obj_t * rlottie, const size_t goto_frame);
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_RLOTTIE*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_RLOTTIE_H*/
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