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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "okapi/api/control/async/asyncPositionController.hpp"
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#include "okapi/api/control/util/pathfinderUtil.hpp"
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#include "okapi/api/device/motor/abstractMotor.hpp"
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#include "okapi/api/units/QAngularSpeed.hpp"
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#include "okapi/api/units/QSpeed.hpp"
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#include "okapi/api/util/logging.hpp"
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#include "okapi/api/util/timeUtil.hpp"
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#include <atomic>
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#include <map>
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#include "squiggles.hpp"
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namespace okapi {
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class AsyncLinearMotionProfileController : public AsyncPositionController<std::string, double> {
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public:
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/**
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* An Async Controller which generates and follows 1D motion profiles.
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*
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* @param itimeUtil The TimeUtil.
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* @param ilimits The default limits.
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* @param ioutput The output to write velocity targets to.
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* @param idiameter The effective diameter for whatever the motor spins.
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* @param ipair The gearset.
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* @param ilogger The logger this instance will log to.
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*/
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AsyncLinearMotionProfileController(
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const TimeUtil &itimeUtil,
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const PathfinderLimits &ilimits,
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const std::shared_ptr<ControllerOutput<double>> &ioutput,
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const QLength &idiameter,
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const AbstractMotor::GearsetRatioPair &ipair,
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const std::shared_ptr<Logger> &ilogger = Logger::getDefaultLogger());
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AsyncLinearMotionProfileController(AsyncLinearMotionProfileController &&other) = delete;
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AsyncLinearMotionProfileController &
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operator=(AsyncLinearMotionProfileController &&other) = delete;
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~AsyncLinearMotionProfileController() override;
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/**
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* Generates a path which intersects the given waypoints and saves it internally with a key of
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* pathId. Call `executePath()` with the same `pathId` to run it.
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*
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* If the waypoints form a path which is impossible to achieve, an instance of
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* `std::runtime_error` is thrown (and an error is logged) which describes the waypoints. If there
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* are no waypoints, no path is generated.
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*
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* @param iwaypoints The waypoints to hit on the path.
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* @param ipathId A unique identifier to save the path with.
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*/
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void generatePath(std::initializer_list<QLength> iwaypoints, const std::string &ipathId);
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/**
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* Generates a path which intersects the given waypoints and saves it internally with a key of
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* pathId. Call `executePath()` with the same pathId to run it.
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*
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* If the waypoints form a path which is impossible to achieve, an instance of
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* `std::runtime_error` is thrown (and an error is logged) which describes the waypoints. If there
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* are no waypoints, no path is generated.
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*
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* @param iwaypoints The waypoints to hit on the path.
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* @param ipathId A unique identifier to save the path with.
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* @param ilimits The limits to use for this path only.
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*/
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void generatePath(std::initializer_list<QLength> iwaypoints,
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const std::string &ipathId,
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const PathfinderLimits &ilimits);
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/**
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* Removes a path and frees the memory it used. This function returns `true` if the path was
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* either deleted or didn't exist in the first place. It returns `false` if the path could not be
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* removed because it is running.
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*
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* @param ipathId A unique identifier for the path, previously passed to generatePath()
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* @return `true` if the path no longer exists
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*/
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bool removePath(const std::string &ipathId);
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/**
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* Gets the identifiers of all paths saved in this `AsyncMotionProfileController`.
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*
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* @return The identifiers of all paths
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*/
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std::vector<std::string> getPaths();
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/**
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* Executes a path with the given ID. If there is no path matching the ID, the method will
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* return. Any targets set while a path is being followed will be ignored.
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*
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* @param ipathId A unique identifier for the path, previously passed to `generatePath()`.
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*/
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void setTarget(std::string ipathId) override;
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/**
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* Executes a path with the given ID. If there is no path matching the ID, the method will
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* return. Any targets set while a path is being followed will be ignored.
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*
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* @param ipathId A unique identifier for the path, previously passed to `generatePath()`.
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* @param ibackwards Whether to follow the profile backwards.
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*/
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void setTarget(std::string ipathId, bool ibackwards);
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/**
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* Writes the value of the controller output. This method might be automatically called in another
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* thread by the controller.
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*
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* This just calls `setTarget()`.
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*/
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void controllerSet(std::string ivalue) override;
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/**
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* Gets the last set target, or the default target if none was set.
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*
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* @return the last target
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*/
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std::string getTarget() override;
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/**
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* Gets the last set target, or the default target if none was set.
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*
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* @return the last target
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*/
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virtual std::string getTarget() const;
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/**
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* This is overridden to return the current path.
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*
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* @return The most recent value of the process variable.
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*/
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std::string getProcessValue() const override;
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/**
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* Blocks the current task until the controller has settled. This controller is settled when
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* it has finished following a path. If no path is being followed, it is settled.
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*/
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void waitUntilSettled() override;
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/**
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* Generates a new path from the position (typically the current position) to the target and
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* blocks until the controller has settled. Does not save the path which was generated.
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*
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* @param iposition The starting position.
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* @param itarget The target position.
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* @param ibackwards Whether to follow the profile backwards.
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*/
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void moveTo(const QLength &iposition, const QLength &itarget, bool ibackwards = false);
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/**
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* Generates a new path from the position (typically the current position) to the target and
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* blocks until the controller has settled. Does not save the path which was generated.
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*
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* @param iposition The starting position.
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* @param itarget The target position.
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* @param ilimits The limits to use for this path only.
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* @param ibackwards Whether to follow the profile backwards.
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*/
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void moveTo(const QLength &iposition,
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const QLength &itarget,
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const PathfinderLimits &ilimits,
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bool ibackwards = false);
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/**
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* Returns the last error of the controller. Does not update when disabled. Returns zero if there
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* is no path currently being followed.
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*
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* @return the last error
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*/
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double getError() const override;
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/**
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* Returns whether the controller has settled at the target. Determining what settling means is
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* implementation-dependent.
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*
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* If the controller is disabled, this method must return `true`.
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*
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* @return whether the controller is settled
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*/
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bool isSettled() override;
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/**
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* Resets the controller's internal state so it is similar to when it was first initialized, while
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* keeping any user-configured information. This implementation also stops movement.
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*/
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void reset() override;
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/**
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* Changes whether the controller is off or on. Turning the controller on after it was off will
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* NOT cause the controller to move to its last set target.
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*/
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void flipDisable() override;
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/**
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* Sets whether the controller is off or on. Turning the controller on after it was off will
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* NOT cause the controller to move to its last set target, unless it was reset in that time.
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*
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* @param iisDisabled whether the controller is disabled
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*/
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void flipDisable(bool iisDisabled) override;
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/**
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* Returns whether the controller is currently disabled.
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*
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* @return whether the controller is currently disabled
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*/
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bool isDisabled() const override;
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/**
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* This implementation does nothing because the API always requires the starting position to be
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* specified.
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*/
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void tarePosition() override;
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/**
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* This implementation does nothing because the maximum velocity is configured using
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* PathfinderLimits elsewhere.
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*
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* @param imaxVelocity Ignored.
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*/
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void setMaxVelocity(std::int32_t imaxVelocity) override;
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/**
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* Starts the internal thread. This should not be called by normal users. This method is called
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* by the AsyncControllerFactory when making a new instance of this class.
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*/
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void startThread();
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/**
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* Returns the underlying thread handle.
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*
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* @return The underlying thread handle.
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*/
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CrossplatformThread *getThread() const;
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/**
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* Attempts to remove a path without stopping execution, then if that fails, disables the
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* controller and removes the path.
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*
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* @param ipathId The path ID that will be removed
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*/
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void forceRemovePath(const std::string &ipathId);
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protected:
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std::shared_ptr<Logger> logger;
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std::map<std::string, std::vector<squiggles::ProfilePoint>> paths{};
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PathfinderLimits limits;
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std::shared_ptr<ControllerOutput<double>> output;
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QLength diameter;
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AbstractMotor::GearsetRatioPair pair;
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double currentProfilePosition{0};
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TimeUtil timeUtil;
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// This must be locked when accessing the current path
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CrossplatformMutex currentPathMutex;
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std::string currentPath{""};
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std::atomic_bool isRunning{false};
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std::atomic_int direction{1};
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std::atomic_bool disabled{false};
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std::atomic_bool dtorCalled{false};
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CrossplatformThread *task{nullptr};
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static void trampoline(void *context);
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void loop();
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/**
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* Follow the supplied path. Must follow the disabled lifecycle.
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*/
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virtual void executeSinglePath(const std::vector<squiggles::ProfilePoint> &path,
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std::unique_ptr<AbstractRate> rate);
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/**
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* Converts linear "chassis" speed to rotational motor speed.
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*
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* @param linear "chassis" frame speed
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* @return motor frame speed
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*/
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QAngularSpeed convertLinearToRotational(QSpeed linear) const;
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std::string getPathErrorMessage(const std::vector<PathfinderPoint> &points,
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const std::string &ipathId,
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int length);
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};
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} // namespace okapi
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