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/**
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* @file lv_draw_sdl_utils.h
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*
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*/
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#ifndef LV_DRAW_SDL_UTILS_H
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#define LV_DRAW_SDL_UTILS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "liblvgl/lv_conf_internal.h"
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#if LV_USE_GPU_SDL
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#include "lv_draw_sdl.h"
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#include "../../misc/lv_color.h"
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#include "../../misc/lv_area.h"
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#include LV_GPU_SDL_INCLUDE_PATH
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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void _lv_draw_sdl_utils_init();
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void _lv_draw_sdl_utils_deinit();
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void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out);
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void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out);
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void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot);
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SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp);
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SDL_Surface * lv_sdl_create_opa_surface(lv_opa_t * opa, lv_coord_t width, lv_coord_t height, lv_coord_t stride);
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SDL_Texture * lv_sdl_create_opa_texture(SDL_Renderer * renderer, lv_opa_t * pixels, lv_coord_t width,
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lv_coord_t height, lv_coord_t stride);
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void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp);
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_GPU_SDL*/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_DRAW_SDL_UTILS_H*/
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