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/**
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* @file lv_draw_sdl_rect.h
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*
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*/
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#ifndef LV_DRAW_SDL_RECT_H
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#define LV_DRAW_SDL_RECT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "liblvgl/lv_conf_internal.h"
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#if LV_USE_GPU_SDL
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#include LV_GPU_SDL_INCLUDE_PATH
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#include "../lv_draw.h"
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#include "lv_draw_sdl_texture_cache.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct lv_draw_sdl_rect_header_t {
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lv_img_header_t base;
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SDL_Rect rect;
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} lv_draw_sdl_rect_header_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/*======================
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* Add/remove functions
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*=====================*/
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/*=====================
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* Setter functions
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*====================*/
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/*=====================
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* Getter functions
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*====================*/
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/*=====================
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* Other functions
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*====================*/
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SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius);
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void lv_draw_sdl_rect_bg_frag_draw_corners(lv_draw_sdl_ctx_t * ctx, SDL_Texture * frag, lv_coord_t frag_size,
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const lv_area_t * coords, const lv_area_t * clip, bool full);
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_GPU_SDL*/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_DRAW_SDL_RECT_H*/
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