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/**
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* @file lv_draw_sdl_priv.h
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*
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*/
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#ifndef LV_DRAW_SDL_PRIV_H
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#define LV_DRAW_SDL_PRIV_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "liblvgl/lv_conf_internal.h"
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#if LV_USE_GPU_SDL
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#include LV_GPU_SDL_INCLUDE_PATH
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#include "../lv_draw.h"
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#include "../../misc/lv_lru.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct lv_draw_sdl_context_internals_t {
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lv_lru_t * texture_cache;
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SDL_Texture * mask;
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SDL_Texture * composition;
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SDL_Texture * target_backup;
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uint8_t transform_count;
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} lv_draw_sdl_context_internals_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/*======================
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* Add/remove functions
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*=====================*/
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/*=====================
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* Setter functions
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*====================*/
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/*=====================
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* Getter functions
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*====================*/
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/*=====================
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* Other functions
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*====================*/
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_GPU_SDL*/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_DRAW_SDL_PRIV_H*/
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