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/**
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* @file lv_draw_sdl_mask.h
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*
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*/
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#ifndef LV_DRAW_SDL_MASK_H
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#define LV_DRAW_SDL_MASK_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "liblvgl/lv_conf_internal.h"
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#include LV_GPU_SDL_INCLUDE_PATH
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#include "lv_draw_sdl.h"
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#include "liblvgl/misc/lv_area.h"
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#include "liblvgl/misc/lv_color.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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lv_opa_t * lv_draw_sdl_mask_dump_opa(const lv_area_t * coords, const int16_t * ids, int16_t ids_count);
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SDL_Texture * lv_draw_sdl_mask_dump_texture(SDL_Renderer * renderer, const lv_area_t * coords, const int16_t * ids,
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int16_t ids_count);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_DRAW_SDL_MASK_H*/
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